FillExtrusionLayer

class FillExtrusionLayer(val layerId: String, val sourceId: String) : Layer, FillExtrusionLayerDsl

An extruded (3D) polygon.

See also

Parameters

layerId

the ID of the layer

sourceId

the ID of the source

Constructors

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fun FillExtrusionLayer(layerId: String, sourceId: String)

Types

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object Companion

Static variables and methods.

Functions

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fun bindTo(delegate: MapboxStyleManager)

Bind the layer to the Style.

open override fun bindTo(delegate: MapboxStyleManager, position: LayerPosition?)

Bind the layer to the map controller.

open override fun fillExtrusionAmbientOcclusionGroundAttenuation(fillExtrusionAmbientOcclusionGroundAttenuation: Expression): FillExtrusionLayer
open override fun fillExtrusionAmbientOcclusionGroundAttenuation(fillExtrusionAmbientOcclusionGroundAttenuation: Double): FillExtrusionLayer

Provides a control to futher fine-tune the look of the ambient occlusion on the ground beneath the extruded buildings. Lower values give the effect a more solid look while higher values make it smoother. This property works only with 3D light, i.e. when lights root property is defined.

open override fun fillExtrusionAmbientOcclusionGroundRadius(fillExtrusionAmbientOcclusionGroundRadius: Expression): FillExtrusionLayer
open override fun fillExtrusionAmbientOcclusionGroundRadius(fillExtrusionAmbientOcclusionGroundRadius: Double): FillExtrusionLayer

The extent of the ambient occlusion effect on the ground beneath the extruded buildings in meters. This property works only with 3D light, i.e. when lights root property is defined.

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open override fun fillExtrusionAmbientOcclusionIntensity(fillExtrusionAmbientOcclusionIntensity: Expression): FillExtrusionLayer
open override fun fillExtrusionAmbientOcclusionIntensity(fillExtrusionAmbientOcclusionIntensity: Double): FillExtrusionLayer

Controls the intensity of shading near ground and concave angles between walls. Default value 0.0 disables ambient occlusion and values around 0.3 provide the most plausible results for buildings.

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open override fun fillExtrusionAmbientOcclusionRadius(fillExtrusionAmbientOcclusionRadius: Expression): FillExtrusionLayer
open override fun fillExtrusionAmbientOcclusionRadius(fillExtrusionAmbientOcclusionRadius: Double): FillExtrusionLayer

Shades area near ground and concave angles between walls where the radius defines only vertical impact. Default value 3.0 corresponds to height of one floor and brings the most plausible results for buildings. This property works only with legacy light. When 3D light is enabled fill-extrusion-ambient-occlusion-wall-radius and fill-extrusion-ambient-occlusion-ground-radius are used instead.

Set the FillExtrusionAmbientOcclusionRadius property transition options

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open override fun fillExtrusionAmbientOcclusionWallRadius(fillExtrusionAmbientOcclusionWallRadius: Expression): FillExtrusionLayer
open override fun fillExtrusionAmbientOcclusionWallRadius(fillExtrusionAmbientOcclusionWallRadius: Double): FillExtrusionLayer

Shades area near ground and concave angles between walls where the radius defines only vertical impact. Default value 3.0 corresponds to height of one floor and brings the most plausible results for buildings. This property works only with 3D light, i.e. when lights root property is defined.

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open override fun fillExtrusionBase(fillExtrusionBase: Expression): FillExtrusionLayer
open override fun fillExtrusionBase(fillExtrusionBase: Double): FillExtrusionLayer

The height with which to extrude the base of this layer. Must be less than or equal to fill-extrusion-height.

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Set the FillExtrusionBase property transition options

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open override fun fillExtrusionColor(fillExtrusionColor: Expression): FillExtrusionLayer
open override fun fillExtrusionColor(@ColorInt fillExtrusionColor: Int): FillExtrusionLayer
open override fun fillExtrusionColor(fillExtrusionColor: String): FillExtrusionLayer

The base color of the extruded fill. The extrusion's surfaces will be shaded differently based on this color in combination with the root light settings. If this color is specified as rgba with an alpha component, the alpha component will be ignored; use fill-extrusion-opacity to set layer opacity.

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Set the FillExtrusionColor property transition options

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open override fun fillExtrusionCutoffFadeRange(fillExtrusionCutoffFadeRange: Expression): FillExtrusionLayer
open override fun fillExtrusionCutoffFadeRange(fillExtrusionCutoffFadeRange: Double): FillExtrusionLayer

This parameter defines the range for the fade-out effect before an automatic content cutoff on pitched map views. The automatic cutoff range is calculated according to the minimum required zoom level of the source and layer. The fade range is expressed in relation to the height of the map view. A value of 1.0 indicates that the content is faded to the same extent as the map's height in pixels, while a value close to zero represents a sharp cutoff. When the value is set to 0.0, the cutoff is completely disabled. Note: The property has no effect on the map if terrain is enabled.

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open override fun fillExtrusionEdgeRadius(fillExtrusionEdgeRadius: Expression): FillExtrusionLayer
open override fun fillExtrusionEdgeRadius(fillExtrusionEdgeRadius: Double): FillExtrusionLayer

Radius of a fill extrusion edge in meters. If not zero, rounds extrusion edges for a smoother appearance.

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open override fun fillExtrusionFloodLightColor(fillExtrusionFloodLightColor: Expression): FillExtrusionLayer
open override fun fillExtrusionFloodLightColor(@ColorInt fillExtrusionFloodLightColor: Int): FillExtrusionLayer
open override fun fillExtrusionFloodLightColor(fillExtrusionFloodLightColor: String): FillExtrusionLayer

The color of the flood light effect on the walls of the extruded buildings. This property works only with 3D light, i.e. when lights root property is defined.

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Set the FillExtrusionFloodLightColor property transition options

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open override fun fillExtrusionFloodLightGroundAttenuation(fillExtrusionFloodLightGroundAttenuation: Expression): FillExtrusionLayer
open override fun fillExtrusionFloodLightGroundAttenuation(fillExtrusionFloodLightGroundAttenuation: Double): FillExtrusionLayer

Provides a control to futher fine-tune the look of the flood light on the ground beneath the extruded buildings. Lower values give the effect a more solid look while higher values make it smoother. This property works only with 3D light, i.e. when lights root property is defined.

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open override fun fillExtrusionFloodLightGroundRadius(fillExtrusionFloodLightGroundRadius: Expression): FillExtrusionLayer
open override fun fillExtrusionFloodLightGroundRadius(fillExtrusionFloodLightGroundRadius: Double): FillExtrusionLayer

The extent of the flood light effect on the ground beneath the extruded buildings in meters. This property works only with 3D light, i.e. when lights root property is defined.

Set the FillExtrusionFloodLightGroundRadius property transition options

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open override fun fillExtrusionFloodLightIntensity(fillExtrusionFloodLightIntensity: Expression): FillExtrusionLayer
open override fun fillExtrusionFloodLightIntensity(fillExtrusionFloodLightIntensity: Double): FillExtrusionLayer

The intensity of the flood light color. This property works only with 3D light, i.e. when lights root property is defined.

Set the FillExtrusionFloodLightIntensity property transition options

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open override fun fillExtrusionFloodLightWallRadius(fillExtrusionFloodLightWallRadius: Expression): FillExtrusionLayer
open override fun fillExtrusionFloodLightWallRadius(fillExtrusionFloodLightWallRadius: Double): FillExtrusionLayer

The extent of the flood light effect on the walls of the extruded buildings in meters. This property works only with 3D light, i.e. when lights root property is defined.

Set the FillExtrusionFloodLightWallRadius property transition options

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open override fun fillExtrusionHeight(fillExtrusionHeight: Expression): FillExtrusionLayer
open override fun fillExtrusionHeight(fillExtrusionHeight: Double): FillExtrusionLayer

The height with which to extrude this layer.

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Set the FillExtrusionHeight property transition options

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open override fun fillExtrusionOpacity(fillExtrusionOpacity: Expression): FillExtrusionLayer
open override fun fillExtrusionOpacity(fillExtrusionOpacity: Double): FillExtrusionLayer

The opacity of the entire fill extrusion layer. This is rendered on a per-layer, not per-feature, basis, and data-driven styling is not available.

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Set the FillExtrusionOpacity property transition options

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open override fun fillExtrusionPattern(fillExtrusionPattern: Expression): FillExtrusionLayer
open override fun fillExtrusionPattern(fillExtrusionPattern: String): FillExtrusionLayer

Name of image in sprite to use for drawing images on extruded fills. For seamless patterns, image width and height must be a factor of two (2, 4, 8, ..., 512). Note that zoom-dependent expressions will be evaluated only at integer zoom levels.

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open override fun fillExtrusionRoundedRoof(fillExtrusionRoundedRoof: Expression): FillExtrusionLayer
open override fun fillExtrusionRoundedRoof(fillExtrusionRoundedRoof: Boolean): FillExtrusionLayer

Indicates whether top edges should be rounded when fill-extrusion-edge-radius has a value greater than 0. If false, rounded edges are only applied to the sides. Default is true.

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open override fun fillExtrusionTranslate(fillExtrusionTranslate: Expression): FillExtrusionLayer
open override fun fillExtrusionTranslate(fillExtrusionTranslate: List<Double>): FillExtrusionLayer

The geometry's offset. Values are x, y where negatives indicate left and up (on the flat plane), respectively.

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open override fun fillExtrusionTranslateAnchor(fillExtrusionTranslateAnchor: Expression): FillExtrusionLayer
open override fun fillExtrusionTranslateAnchor(fillExtrusionTranslateAnchor: FillExtrusionTranslateAnchor): FillExtrusionLayer

Controls the frame of reference for fill-extrusion-translate.

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Set the FillExtrusionTranslate property transition options

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open override fun fillExtrusionVerticalGradient(fillExtrusionVerticalGradient: Expression): FillExtrusionLayer
open override fun fillExtrusionVerticalGradient(fillExtrusionVerticalGradient: Boolean): FillExtrusionLayer

Whether to apply a vertical gradient to the sides of a fill-extrusion layer. If true, sides will be shaded slightly darker farther down.

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open override fun fillExtrusionVerticalScale(fillExtrusionVerticalScale: Expression): FillExtrusionLayer
open override fun fillExtrusionVerticalScale(fillExtrusionVerticalScale: Double): FillExtrusionLayer

A global multiplier that can be used to scale base, height, AO, and flood light of the fill extrusions.

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Set the FillExtrusionVerticalScale property transition options

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open override fun filter(filter: Expression): FillExtrusionLayer

A filter is a property at the layer level that determines which features should be rendered in a style layer.

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open override fun maxZoom(maxZoom: Double): FillExtrusionLayer

The maximum zoom level for the layer. At zoom levels equal to or greater than the maxzoom, the layer will be hidden.

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open override fun minZoom(minZoom: Double): FillExtrusionLayer

The minimum zoom level for the layer. At zoom levels less than the minzoom, the layer will be hidden.

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open override fun slot(slot: String): FillExtrusionLayer

The slot this layer is assigned to. If specified, and a slot with that name exists, it will be placed at that position in the layer order.

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open override fun sourceLayer(sourceLayer: String): FillExtrusionLayer

A source layer is an individual layer of data within a vector source. A vector source can have multiple source layers.

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open override fun visibility(visibility: Expression): FillExtrusionLayer
open override fun visibility(visibility: Visibility): FillExtrusionLayer

Whether this layer is displayed.

Properties

Provides a control to futher fine-tune the look of the ambient occlusion on the ground beneath the extruded buildings. Lower values give the effect a more solid look while higher values make it smoother. This property works only with 3D light, i.e. when lights root property is defined.

Provides a control to futher fine-tune the look of the ambient occlusion on the ground beneath the extruded buildings. Lower values give the effect a more solid look while higher values make it smoother. This property works only with 3D light, i.e. when lights root property is defined.

Transition options for FillExtrusionAmbientOcclusionGroundAttenuation.

The extent of the ambient occlusion effect on the ground beneath the extruded buildings in meters. This property works only with 3D light, i.e. when lights root property is defined.

The extent of the ambient occlusion effect on the ground beneath the extruded buildings in meters. This property works only with 3D light, i.e. when lights root property is defined.

Transition options for FillExtrusionAmbientOcclusionGroundRadius.

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Controls the intensity of shading near ground and concave angles between walls. Default value 0.0 disables ambient occlusion and values around 0.3 provide the most plausible results for buildings.

Controls the intensity of shading near ground and concave angles between walls. Default value 0.0 disables ambient occlusion and values around 0.3 provide the most plausible results for buildings.

Transition options for FillExtrusionAmbientOcclusionIntensity.

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Shades area near ground and concave angles between walls where the radius defines only vertical impact. Default value 3.0 corresponds to height of one floor and brings the most plausible results for buildings. This property works only with legacy light. When 3D light is enabled fill-extrusion-ambient-occlusion-wall-radius and fill-extrusion-ambient-occlusion-ground-radius are used instead.

Shades area near ground and concave angles between walls where the radius defines only vertical impact. Default value 3.0 corresponds to height of one floor and brings the most plausible results for buildings. This property works only with legacy light. When 3D light is enabled fill-extrusion-ambient-occlusion-wall-radius and fill-extrusion-ambient-occlusion-ground-radius are used instead.

Transition options for FillExtrusionAmbientOcclusionRadius.

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Shades area near ground and concave angles between walls where the radius defines only vertical impact. Default value 3.0 corresponds to height of one floor and brings the most plausible results for buildings. This property works only with 3D light, i.e. when lights root property is defined.

Shades area near ground and concave angles between walls where the radius defines only vertical impact. Default value 3.0 corresponds to height of one floor and brings the most plausible results for buildings. This property works only with 3D light, i.e. when lights root property is defined.

Transition options for FillExtrusionAmbientOcclusionWallRadius.

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The height with which to extrude the base of this layer. Must be less than or equal to fill-extrusion-height.

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The height with which to extrude the base of this layer. Must be less than or equal to fill-extrusion-height.

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Transition options for FillExtrusionBase.

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The base color of the extruded fill. The extrusion's surfaces will be shaded differently based on this color in combination with the root light settings. If this color is specified as rgba with an alpha component, the alpha component will be ignored; use fill-extrusion-opacity to set layer opacity.

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The base color of the extruded fill. The extrusion's surfaces will be shaded differently based on this color in combination with the root light settings. If this color is specified as rgba with an alpha component, the alpha component will be ignored; use fill-extrusion-opacity to set layer opacity.

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The base color of the extruded fill. The extrusion's surfaces will be shaded differently based on this color in combination with the root light settings. If this color is specified as rgba with an alpha component, the alpha component will be ignored; use fill-extrusion-opacity to set layer opacity.

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Transition options for FillExtrusionColor.

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This parameter defines the range for the fade-out effect before an automatic content cutoff on pitched map views. The automatic cutoff range is calculated according to the minimum required zoom level of the source and layer. The fade range is expressed in relation to the height of the map view. A value of 1.0 indicates that the content is faded to the same extent as the map's height in pixels, while a value close to zero represents a sharp cutoff. When the value is set to 0.0, the cutoff is completely disabled. Note: The property has no effect on the map if terrain is enabled.

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This parameter defines the range for the fade-out effect before an automatic content cutoff on pitched map views. The automatic cutoff range is calculated according to the minimum required zoom level of the source and layer. The fade range is expressed in relation to the height of the map view. A value of 1.0 indicates that the content is faded to the same extent as the map's height in pixels, while a value close to zero represents a sharp cutoff. When the value is set to 0.0, the cutoff is completely disabled. Note: The property has no effect on the map if terrain is enabled.

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Radius of a fill extrusion edge in meters. If not zero, rounds extrusion edges for a smoother appearance.

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Radius of a fill extrusion edge in meters. If not zero, rounds extrusion edges for a smoother appearance.

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The color of the flood light effect on the walls of the extruded buildings. This property works only with 3D light, i.e. when lights root property is defined.

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The color of the flood light effect on the walls of the extruded buildings. This property works only with 3D light, i.e. when lights root property is defined.

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The color of the flood light effect on the walls of the extruded buildings. This property works only with 3D light, i.e. when lights root property is defined.

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Transition options for FillExtrusionFloodLightColor.

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Provides a control to futher fine-tune the look of the flood light on the ground beneath the extruded buildings. Lower values give the effect a more solid look while higher values make it smoother. This property works only with 3D light, i.e. when lights root property is defined.

Provides a control to futher fine-tune the look of the flood light on the ground beneath the extruded buildings. Lower values give the effect a more solid look while higher values make it smoother. This property works only with 3D light, i.e. when lights root property is defined.

Transition options for FillExtrusionFloodLightGroundAttenuation.

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The extent of the flood light effect on the ground beneath the extruded buildings in meters. This property works only with 3D light, i.e. when lights root property is defined.

The extent of the flood light effect on the ground beneath the extruded buildings in meters. This property works only with 3D light, i.e. when lights root property is defined.

Transition options for FillExtrusionFloodLightGroundRadius.

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The intensity of the flood light color. This property works only with 3D light, i.e. when lights root property is defined.

The intensity of the flood light color. This property works only with 3D light, i.e. when lights root property is defined.

Transition options for FillExtrusionFloodLightIntensity.

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The extent of the flood light effect on the walls of the extruded buildings in meters. This property works only with 3D light, i.e. when lights root property is defined.

The extent of the flood light effect on the walls of the extruded buildings in meters. This property works only with 3D light, i.e. when lights root property is defined.

Transition options for FillExtrusionFloodLightWallRadius.

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The height with which to extrude this layer.

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The height with which to extrude this layer.

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Transition options for FillExtrusionHeight.

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The opacity of the entire fill extrusion layer. This is rendered on a per-layer, not per-feature, basis, and data-driven styling is not available.

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The opacity of the entire fill extrusion layer. This is rendered on a per-layer, not per-feature, basis, and data-driven styling is not available.

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Transition options for FillExtrusionOpacity.

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Name of image in sprite to use for drawing images on extruded fills. For seamless patterns, image width and height must be a factor of two (2, 4, 8, ..., 512). Note that zoom-dependent expressions will be evaluated only at integer zoom levels.

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Name of image in sprite to use for drawing images on extruded fills. For seamless patterns, image width and height must be a factor of two (2, 4, 8, ..., 512). Note that zoom-dependent expressions will be evaluated only at integer zoom levels.

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Indicates whether top edges should be rounded when fill-extrusion-edge-radius has a value greater than 0. If false, rounded edges are only applied to the sides. Default is true.

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Indicates whether top edges should be rounded when fill-extrusion-edge-radius has a value greater than 0. If false, rounded edges are only applied to the sides. Default is true.

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The geometry's offset. Values are x, y where negatives indicate left and up (on the flat plane), respectively.

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Controls the frame of reference for fill-extrusion-translate.

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Controls the frame of reference for fill-extrusion-translate.

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The geometry's offset. Values are x, y where negatives indicate left and up (on the flat plane), respectively.

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Transition options for FillExtrusionTranslate.

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Whether to apply a vertical gradient to the sides of a fill-extrusion layer. If true, sides will be shaded slightly darker farther down.

Whether to apply a vertical gradient to the sides of a fill-extrusion layer. If true, sides will be shaded slightly darker farther down.

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A global multiplier that can be used to scale base, height, AO, and flood light of the fill extrusions.

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A global multiplier that can be used to scale base, height, AO, and flood light of the fill extrusions.

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Transition options for FillExtrusionVerticalScale.

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A filter is a property at the layer level that determines which features should be rendered in a style layer.

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open override val layerId: String
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open override val maxZoom: Double?

The maximum zoom level for the layer. At zoom levels equal to or greater than the maxzoom, the layer will be hidden.

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open override val minZoom: Double?

The minimum zoom level for the layer. At zoom levels less than the minzoom, the layer will be hidden.

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open override val slot: String?

The slot this layer is assigned to. If specified, and a slot with that name exists, it will be placed at that position in the layer order.

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A source layer is an individual layer of data within a vector source. A vector source can have multiple source layers.

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open override val visibility: Visibility?

Whether this layer is displayed.

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Whether this layer is displayed.

Extensions

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Get the persistent property as Boolean.