fillExtrusionAmbientOcclusionGroundAttenuation

open override fun fillExtrusionAmbientOcclusionGroundAttenuation(fillExtrusionAmbientOcclusionGroundAttenuation: Double): FillExtrusionLayer

Provides a control to futher fine-tune the look of the ambient occlusion on the ground beneath the extruded buildings. Lower values give the effect a more solid look while higher values make it smoother. This property works only with 3D light, i.e. when lights root property is defined.

Use static method FillExtrusionLayer.defaultFillExtrusionAmbientOcclusionGroundAttenuation to set the default property.

Parameters

fillExtrusionAmbientOcclusionGroundAttenuation

value of fillExtrusionAmbientOcclusionGroundAttenuation


open override fun fillExtrusionAmbientOcclusionGroundAttenuation(fillExtrusionAmbientOcclusionGroundAttenuation: Expression): FillExtrusionLayer

Provides a control to futher fine-tune the look of the ambient occlusion on the ground beneath the extruded buildings. Lower values give the effect a more solid look while higher values make it smoother. This property works only with 3D light, i.e. when lights root property is defined.

Use static method FillExtrusionLayer.defaultFillExtrusionAmbientOcclusionGroundAttenuationAsExpression to set the default property.

Parameters

fillExtrusionAmbientOcclusionGroundAttenuation

value of fillExtrusionAmbientOcclusionGroundAttenuation as Expression


Provides a control to futher fine-tune the look of the ambient occlusion on the ground beneath the extruded buildings. Lower values give the effect a more solid look while higher values make it smoother. This property works only with 3D light, i.e. when lights root property is defined.