fillExtrusionAmbientOcclusionWallRadius

open override fun fillExtrusionAmbientOcclusionWallRadius(fillExtrusionAmbientOcclusionWallRadius: Double): FillExtrusionLayer

Shades area near ground and concave angles between walls where the radius defines only vertical impact. Default value 3.0 corresponds to height of one floor and brings the most plausible results for buildings. This property works only with 3D light, i.e. when lights root property is defined.

Use static method FillExtrusionLayer.defaultFillExtrusionAmbientOcclusionWallRadius to set the default property.

Parameters

fillExtrusionAmbientOcclusionWallRadius

value of fillExtrusionAmbientOcclusionWallRadius


open override fun fillExtrusionAmbientOcclusionWallRadius(fillExtrusionAmbientOcclusionWallRadius: Expression): FillExtrusionLayer

Shades area near ground and concave angles between walls where the radius defines only vertical impact. Default value 3.0 corresponds to height of one floor and brings the most plausible results for buildings. This property works only with 3D light, i.e. when lights root property is defined.

Use static method FillExtrusionLayer.defaultFillExtrusionAmbientOcclusionWallRadiusAsExpression to set the default property.

Parameters

fillExtrusionAmbientOcclusionWallRadius

value of fillExtrusionAmbientOcclusionWallRadius as Expression


Shades area near ground and concave angles between walls where the radius defines only vertical impact. Default value 3.0 corresponds to height of one floor and brings the most plausible results for buildings. This property works only with 3D light, i.e. when lights root property is defined.