Light

public struct Light : Codable

The global light source.

  • Whether extruded geometries are lit relative to the map or viewport.

    Declaration

    Swift

    public var anchor: Anchor?
  • Color tint for lighting extruded geometries.

    Declaration

    Swift

    public var color: StyleColor?
  • Transition property for color

    Declaration

    Swift

    public var colorTransition: StyleTransition?
  • Intensity of lighting (on a scale from 0 to 1). Higher numbers will present as more extreme contrast.

    Declaration

    Swift

    public var intensity: Double?
  • Transition property for intensity

    Declaration

    Swift

    public var intensityTransition: StyleTransition?
  • Position of the light source relative to lit (extruded) geometries, in [r radial coordinate, a azimuthal angle, p polar angle] where r indicates the distance from the center of the base of an object to its light, a indicates the position of the light relative to 0 degree (0 degree when light.anchor is set to viewport corresponds to the top of the viewport, or 0 degree when light.anchor is set to map corresponds to due north, and degrees proceed clockwise), and p indicates the height of the light (from 0 degree, directly above, to 180 degree, directly below).

    Declaration

    Swift

    public var position: [Double]?
  • Transition property for position

    Declaration

    Swift

    public var positionTransition: StyleTransition?
  • Undocumented

    Declaration

    Swift

    public init()