-
List of animators currently alive
Declaration
Swift
public var cameraAnimators: [CameraAnimator] { get } -
Interrupts all
activeanimation. The camera remains at the last point before the cancel request was invoked, i.e., the camera is not reset or fast-forwarded to the end of the transition. Canceled animations cannot be restarted / resumed. The animator must be recreated.Declaration
Swift
public func cancelAnimations()
-
Moves the viewpoint to a different location using a transition animation that evokes powered flight and an optional transition duration and timing function It seamlessly incorporates zooming and panning to help the user find his or her bearings even after traversing a great distance.
Declaration
Swift
@discardableResult public func fly(to: CameraOptions, duration: TimeInterval? = nil, completion: AnimationCompletion? = nil) -> Cancelable?Parameters
toThe camera options at the end of the animation. Any camera parameters that are nil will not be animated.
durationDuration of the animation, measured in seconds. If nil, a suitable calculated duration is used.
completionCompletion handler called when the animation stops
Return Value
An instance of
Cancelablewhich can be canceled if necessary -
Ease the camera to a destination
Declaration
Swift
@discardableResult public func ease(to: CameraOptions, duration: TimeInterval, curve: UIView.AnimationCurve = .easeOut, completion: AnimationCompletion? = nil) -> Cancelable?Parameters
tothe target camera after animation; if
camera.anchoris non-nil, it is use for both thefromValueand thetoValueof the underlying animation such that the value specified will not be interpolated, but will be passed as-is to each camera update during the animation. To animateanchoritself, use themakeAnimatorAPIs.durationduration of the animation
curvethe easing curve for the animation
completioncompletion to be called after animation
Return Value
An instance of
Cancelablewhich can be canceled if necessary
-
Creates a
BasicCameraAnimator.Note
CameraAnimationsManageronly keeps animators alive while theirstateis.active.Declaration
Swift
public func makeAnimator(duration: TimeInterval, timingParameters: UITimingCurveProvider, animationOwner: AnimationOwner = .unspecified, animations: @escaping (inout CameraTransition) -> Void) -> BasicCameraAnimatorParameters
durationThe duration of the animation.
timingParametersThe object providing the timing information. This object must adopt the
UITimingCurveProviderprotocol.animationOwnerAn
AnimationOwnerthat can be used to identify what component initiated an animation.animationsa closure that configures the animation’s to and from values via a
CameraTransition.Return Value
A new
BasicCameraAnimator. -
Creates a
BasicCameraAnimator.Note
CameraAnimationsManageronly keeps animators alive while theirstateis.active.Declaration
Swift
public func makeAnimator(duration: TimeInterval, curve: UIView.AnimationCurve, animationOwner: AnimationOwner = .unspecified, animations: @escaping (inout CameraTransition) -> Void) -> BasicCameraAnimatorParameters
durationThe duration of the animation.
curveOne of UIKit’s predefined timing curves to apply to the animation.
animationOwnerAn
AnimationOwnerthat can be used to identify what component initiated an animation.animationsa closure that configures the animation’s to and from values via a
CameraTransition.Return Value
A new
BasicCameraAnimator. -
Creates a
BasicCameraAnimator.Note
CameraAnimationsManageronly keeps animators alive while theirstateis.active.Declaration
Swift
public func makeAnimator(duration: TimeInterval, controlPoint1: CGPoint, controlPoint2: CGPoint, animationOwner: AnimationOwner = .unspecified, animations: @escaping (inout CameraTransition) -> Void) -> BasicCameraAnimatorParameters
durationThe duration of the animation.
controlPoint1The first control point for the cubic Bézier timing curve.
controlPoint2The second control point for the cubic Bézier timing curve.
animationOwnerAn
AnimationOwnerthat can be used to identify what component initiated an animation.animationsa closure that configures the animation’s to and from values via a
CameraTransition.Return Value
A new
BasicCameraAnimator. -
Creates a
BasicCameraAnimator.Note
CameraAnimationsManageronly keeps animators alive while theirstateis.active.Declaration
Swift
public func makeAnimator(duration: TimeInterval, dampingRatio: CGFloat, animationOwner: AnimationOwner = .unspecified, animations: @escaping (inout CameraTransition) -> Void) -> BasicCameraAnimatorParameters
durationThe duration of the animation.
dampingRatioThe damping ratio to apply to the initial acceleration and oscillation. To smoothly decelerate the animation without oscillation, specify a value of 1. Specify values closer to 0 to create less damping and more oscillation.
animationOwnerAn
AnimationOwnerthat can be used to identify what component initiated an animation.animationsa closure that configures the animation’s to and from values via a
CameraTransition.Return Value
A new
BasicCameraAnimator.
CameraAnimationsManager Class Reference