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Undocumented
Declaration
Swift
public init() -
The shading color used to accentuate rugged terrain like sharp cliffs and gorges.
Declaration
Swift
public var hillshadeAccentColor: Value<ColorRepresentable>? -
Transition options for
hillshadeAccentColor.Declaration
Swift
public var hillshadeAccentColorTransition: StyleTransition? -
Intensity of the hillshade
Declaration
Swift
public var hillshadeExaggeration: Value<Double>? -
Transition options for
hillshadeExaggeration.Declaration
Swift
public var hillshadeExaggerationTransition: StyleTransition? -
The shading color of areas that faces towards the light source.
Declaration
Swift
public var hillshadeHighlightColor: Value<ColorRepresentable>? -
Transition options for
hillshadeHighlightColor.Declaration
Swift
public var hillshadeHighlightColorTransition: StyleTransition? -
Direction of light source when map is rotated.
Declaration
Swift
public var hillshadeIlluminationAnchor: HillshadeIlluminationAnchor? -
The direction of the light source used to generate the hillshading with 0 as the top of the viewport if
hillshade-illumination-anchoris set toviewportand due north ifhillshade-illumination-anchoris set tomap.Declaration
Swift
public var hillshadeIlluminationDirection: Value<Double>? -
The shading color of areas that face away from the light source.
Declaration
Swift
public var hillshadeShadowColor: Value<ColorRepresentable>? -
Transition options for
hillshadeShadowColor.Declaration
Swift
public var hillshadeShadowColorTransition: StyleTransition?
Paint Structure Reference