Fill Extrusion Layer Dsl
This Interface contains all the functions that will be exposed to Koltin DSL.
Separated the DSL receiver class to this interface to avoid IDE code suggestion for property getters.
Functions
Controls the intensity of ambient occlusion (AO) shading. Current AO implementation is a low-cost best-effort approach that shades area near ground and concave angles between walls. Default value 0.0 disables ambient occlusion and values around 0.3 provide the most plausible results for buildings.
Controls the intensity of ambient occlusion (AO) shading. Current AO implementation is a low-cost best-effort approach that shades area near ground and concave angles between walls. Default value 0.0 disables ambient occlusion and values around 0.3 provide the most plausible results for buildings.
The radius of ambient occlusion (AO) shading, in meters. Current AO implementation is a low-cost best-effort approach that shades area near ground and concave angles between walls where the radius defines only vertical impact. Default value 3.0 corresponds to hight of one floor and brings the most plausible results for buildings.
The radius of ambient occlusion (AO) shading, in meters. Current AO implementation is a low-cost best-effort approach that shades area near ground and concave angles between walls where the radius defines only vertical impact. Default value 3.0 corresponds to hight of one floor and brings the most plausible results for buildings.
The height with which to extrude the base of this layer. Must be less than or equal to fill-extrusion-height
.
The height with which to extrude the base of this layer. Must be less than or equal to fill-extrusion-height
.
The base color of the extruded fill. The extrusion's surfaces will be shaded differently based on this color in combination with the root light
settings. If this color is specified as rgba
with an alpha component, the alpha component will be ignored; use fill-extrusion-opacity
to set layer opacity.
The base color of the extruded fill. The extrusion's surfaces will be shaded differently based on this color in combination with the root light
settings. If this color is specified as rgba
with an alpha component, the alpha component will be ignored; use fill-extrusion-opacity
to set layer opacity.
The height with which to extrude this layer.
The height with which to extrude this layer.
The opacity of the entire fill extrusion layer. This is rendered on a per-layer, not per-feature, basis, and data-driven styling is not available.
The opacity of the entire fill extrusion layer. This is rendered on a per-layer, not per-feature, basis, and data-driven styling is not available.
Name of image in sprite to use for drawing images on extruded fills. For seamless patterns, image width and height must be a factor of two (2, 4, 8, ..., 512). Note that zoom-dependent expressions will be evaluated only at integer zoom levels.
Name of image in sprite to use for drawing images on extruded fills. For seamless patterns, image width and height must be a factor of two (2, 4, 8, ..., 512). Note that zoom-dependent expressions will be evaluated only at integer zoom levels.
The geometry's offset. Values are x, y where negatives indicate left and up (on the flat plane), respectively.
Controls the frame of reference for fill-extrusion-translate
.
The geometry's offset. Values are x, y where negatives indicate left and up (on the flat plane), respectively.
Whether to apply a vertical gradient to the sides of a fill-extrusion layer. If true, sides will be shaded slightly darker farther down.
A filter is a property at the layer level that determines which features should be rendered in a style layer.
The maximum zoom level for the layer. At zoom levels equal to or greater than the maxzoom, the layer will be hidden.
The minimum zoom level for the layer. At zoom levels less than the minzoom, the layer will be hidden.
A source layer is an individual layer of data within a vector source. A vector source can have multiple source layers.
Whether this layer is displayed.