fillExtrusionAmbientOcclusionRadiusTransition

abstract fun fillExtrusionAmbientOcclusionRadiusTransition(options: StyleTransition): FillExtrusionLayer

The radius of ambient occlusion (AO) shading, in meters. Current AO implementation is a low-cost best-effort approach that shades area near ground and concave angles between walls where the radius defines only vertical impact. Default value 3.0 corresponds to hight of one floor and brings the most plausible results for buildings.

Set the FillExtrusionAmbientOcclusionRadius property transition options

Parameters

options

transition options for Double

The radius of ambient occlusion (AO) shading, in meters. Current AO implementation is a low-cost best-effort approach that shades area near ground and concave angles between walls where the radius defines only vertical impact. Default value 3.0 corresponds to hight of one floor and brings the most plausible results for buildings.

DSL for fillExtrusionAmbientOcclusionRadiusTransition.