Light

The global light source.

  • Whether extruded geometries are lit relative to the map or viewport.

  • Color tint for lighting extruded geometries.

  • Transition property for color

  • Intensity of lighting (on a scale from 0 to 1). Higher numbers will present as more extreme contrast.

  • Transition property for intensity

  • Position of the light source relative to lit (extruded) geometries, in [r radial coordinate, a azimuthal angle, p polar angle] where r indicates the distance from the center of the base of an object to its light, a indicates the position of the light relative to 0 degree (0 degree when light.anchor is set to viewport corresponds to the top of the viewport, or 0 degree when light.anchor is set to map corresponds to due north, and degrees proceed clockwise), and p indicates the height of the light (from 0 degree, directly above, to 180 degree, directly below).

  • Transition property for position