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Switch between user tracking modes

A newer version of the Maps SDK is available

This page uses v6.4.1 of the Mapbox Maps SDK. A newer version of the SDK is available. Learn about the latest version, v11.3.0, in the Maps SDK documentation.

This example uses two classes within a single file:

  • UserLocationButton is a subclass of UIButton that updates its style when the tracking mode state changes.
  • ViewController creates the MGLMapView and allows the user to toggle between MGLUserTrackingModes using the UserLocationButton.
ViewController
import Mapbox

class ViewController: UIViewController, MGLMapViewDelegate {
var mapView: MGLMapView!
var userLocationButton: UserLocationButton?

override func viewDidLoad() {
super.viewDidLoad()

mapView = MGLMapView(frame: view.bounds, styleURL: MGLStyle.darkStyleURL)
mapView.autoresizingMask = [.flexibleWidth, .flexibleHeight]
mapView.delegate = self

// The user location annotation takes its color from the map view's tint color.
mapView.tintColor = .red
mapView.attributionButton.tintColor = .lightGray

// Enable the always-on heading indicator for the user location annotation.
mapView.showsUserHeadingIndicator = true

view.addSubview(mapView)

// Create button to allow user to change the tracking mode.
setupLocationButton()
}

// Update the button state when the user tracking mode updates or resets.
func mapView(_ mapView: MGLMapView, didChange mode: MGLUserTrackingMode, animated: Bool) {
guard let userLocationButton = userLocationButton else { return }
userLocationButton.updateArrowForTrackingMode(mode: mode)
}

// Update the user tracking mode when the user toggles through the
// user tracking mode button.
@IBAction func locationButtonTapped(sender: UserLocationButton) {
var mode: MGLUserTrackingMode

switch (mapView.userTrackingMode) {
case .none:
mode = .follow
case .follow:
mode = .followWithHeading
case .followWithHeading:
mode = .followWithCourse
case .followWithCourse:
mode = .none
@unknown default:
fatalError("Unknown user tracking mode")
}

mapView.userTrackingMode = mode
}

// Button creation and autolayout setup
func setupLocationButton() {
let userLocationButton = UserLocationButton(buttonSize: 80)
userLocationButton.addTarget(self, action: #selector(locationButtonTapped), for: .touchUpInside)
userLocationButton.tintColor = mapView.tintColor

// Setup constraints such that the button is placed within
// the upper left corner of the view.
userLocationButton.translatesAutoresizingMaskIntoConstraints = false

var leadingConstraintSecondItem: AnyObject
if #available(iOS 11.0, *) {
leadingConstraintSecondItem = view.safeAreaLayoutGuide
} else {
leadingConstraintSecondItem = view
}

let constraints: [NSLayoutConstraint] = [
NSLayoutConstraint(item: userLocationButton, attribute: .top, relatedBy: .greaterThanOrEqual, toItem: topLayoutGuide, attribute: .bottom, multiplier: 1, constant: 10),
NSLayoutConstraint(item: userLocationButton, attribute: .leading, relatedBy: .equal, toItem: leadingConstraintSecondItem, attribute: .leading, multiplier: 1, constant: 10),
NSLayoutConstraint(item: userLocationButton, attribute: .height, relatedBy: .equal, toItem: nil, attribute: .notAnAttribute, multiplier: 1, constant: userLocationButton.frame.size.height),
NSLayoutConstraint(item: userLocationButton, attribute: .width, relatedBy: .equal, toItem: nil, attribute: .notAnAttribute, multiplier: 1, constant: userLocationButton.frame.size.width)
]

view.addSubview(userLocationButton)
view.addConstraints(constraints)

self.userLocationButton = userLocationButton
}
}

// MARK: - Custom UIButton subclass

class UserLocationButton: UIButton {
private var arrow: CAShapeLayer?
private let buttonSize: CGFloat

// Initializer to create the user tracking mode button
init(buttonSize: CGFloat) {
self.buttonSize = buttonSize
super.init(frame: CGRect(x: 0, y: 0, width: buttonSize, height: buttonSize))
self.backgroundColor = UIColor.white.withAlphaComponent(0.9)
self.layer.cornerRadius = 4

let arrow = CAShapeLayer()
arrow.path = arrowPath()
arrow.lineWidth = 2
arrow.lineJoin = CAShapeLayerLineJoin.round
arrow.bounds = CGRect(x: 0, y: 0, width: buttonSize / 2, height: buttonSize / 2)
arrow.position = CGPoint(x: buttonSize / 2, y: buttonSize / 2)
arrow.shouldRasterize = true
arrow.rasterizationScale = UIScreen.main.scale
arrow.drawsAsynchronously = true

self.arrow = arrow

// Update arrow for initial tracking mode
updateArrowForTrackingMode(mode: .none)
layer.addSublayer(self.arrow!)
}

required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}

// Create a new bezier path to represent the tracking mode arrow,
// making sure the arrow does not get drawn outside of the
// frame size of the UIButton.
private func arrowPath() -> CGPath {
let bezierPath = UIBezierPath()
let max: CGFloat = buttonSize / 2
bezierPath.move(to: CGPoint(x: max * 0.5, y: 0))
bezierPath.addLine(to: CGPoint(x: max * 0.1, y: max))
bezierPath.addLine(to: CGPoint(x: max * 0.5, y: max * 0.65))
bezierPath.addLine(to: CGPoint(x: max * 0.9, y: max))
bezierPath.addLine(to: CGPoint(x: max * 0.5, y: 0))
bezierPath.close()

return bezierPath.cgPath
}

// Update the arrow's color and rotation when tracking mode is changed.
func updateArrowForTrackingMode(mode: MGLUserTrackingMode) {
let activePrimaryColor = UIColor.red
let disabledPrimaryColor = UIColor.clear
let disabledSecondaryColor = UIColor.black
let rotatedArrow = CGFloat(0.66)

switch mode {
case .none:
updateArrow(fillColor: disabledPrimaryColor, strokeColor: disabledSecondaryColor, rotation: 0)
case .follow:
updateArrow(fillColor: disabledPrimaryColor, strokeColor: activePrimaryColor, rotation: 0)
case .followWithHeading:
updateArrow(fillColor: activePrimaryColor, strokeColor: activePrimaryColor, rotation: rotatedArrow)
case .followWithCourse:
updateArrow(fillColor: activePrimaryColor, strokeColor: activePrimaryColor, rotation: 0)
@unknown default:
fatalError("Unknown user tracking mode")
}
}

func updateArrow(fillColor: UIColor, strokeColor: UIColor, rotation: CGFloat) {
guard let arrow = arrow else { return }
arrow.fillColor = fillColor.cgColor
arrow.strokeColor = strokeColor.cgColor
arrow.setAffineTransform(CGAffineTransform.identity.rotated(by: rotation))

// Re-center the arrow within the button if rotated
if rotation > 0 {
arrow.position = CGPoint(x: buttonSize / 2 + 2, y: buttonSize / 2 - 2)
}

layoutIfNeeded()
}
}