AmbientLightState

An indirect light affecting all objects in the map adding a constant amount of light on them. It has no explicit direction and cannot cast shadows.

See also

Constructors

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fun AmbientLightState(id: String = generateRandomLightId("ambient"))

Types

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object Companion

Public companion object.

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data class Holder(val savedProperties: Map<String, Value>) : Parcelable

AmbientLightState Holder class to be used within Saver.

Functions

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open operator override fun equals(other: Any?): Boolean

Overwrite the equals for AmbientLightState.

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open override fun hashCode(): Int

Overwrite the hashcode for AmbientLightState.

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open override fun toString(): String

Overwrite the toString for AmbientLightState.

Properties

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Color of the ambient light. Default value: "#ffffff".

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Defines the transition of color. Default value: "#ffffff".

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val id: String

The id of the AmbientLightState.

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A multiplier for the color of the ambient light. Default value: 0.5. Value range: 0, 1

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Defines the transition of intensity. Default value: 0.5. Value range: 0, 1