Package-level declarations
Types
An indirect light affecting all objects in the map adding a constant amount of light on them. It has no explicit direction and cannot cast shadows.
Whether extruded geometries are lit relative to the map or viewport. Default value: "viewport".
A light that has a direction and is located at infinite distance, so its rays are parallel. It simulates the sun light and can cast shadows.
A global directional light source which is only applied on 3D and hillshade layers. Using this type disables other light sources.
Functions
Create and rememberSaveable a AmbientLightState using Saver. init will be called when the AmbientLightState is first created to configure its initial state.
Create and rememberSaveable a DirectionalLightState using Saver. init will be called when the DirectionalLightState is first created to configure its initial state.
Create and rememberSaveable a FlatLightState using Saver. init will be called when the FlatLightState is first created to configure its initial state.