fillExtrusionAmbientOcclusionWallRadius

abstract fun fillExtrusionAmbientOcclusionWallRadius(fillExtrusionAmbientOcclusionWallRadius: Double = 3.0): FillExtrusionLayer

Shades area near ground and concave angles between walls where the radius defines only vertical impact. Default value 3.0 corresponds to height of one floor and brings the most plausible results for buildings. This property works only with 3D light, i.e. when lights root property is defined.

Parameters

fillExtrusionAmbientOcclusionWallRadius

value of fillExtrusionAmbientOcclusionWallRadius


abstract fun fillExtrusionAmbientOcclusionWallRadius(fillExtrusionAmbientOcclusionWallRadius: Expression): FillExtrusionLayer

Shades area near ground and concave angles between walls where the radius defines only vertical impact. Default value 3.0 corresponds to height of one floor and brings the most plausible results for buildings. This property works only with 3D light, i.e. when lights root property is defined.

Parameters

fillExtrusionAmbientOcclusionWallRadius

value of fillExtrusionAmbientOcclusionWallRadius as Expression