fill Extrusion Ambient Occlusion Wall Radius Transition
abstract fun fillExtrusionAmbientOcclusionWallRadiusTransition(options: StyleTransition): FillExtrusionLayer
Shades area near ground and concave angles between walls where the radius defines only vertical impact. Default value 3.0 corresponds to height of one floor and brings the most plausible results for buildings. This property works only with 3D light, i.e. when lights
root property is defined.
Set the FillExtrusionAmbientOcclusionWallRadius property transition options
Parameters
options
transition options for Double
abstract fun fillExtrusionAmbientOcclusionWallRadiusTransition(block: StyleTransition.Builder.() -> Unit): FillExtrusionLayer
Shades area near ground and concave angles between walls where the radius defines only vertical impact. Default value 3.0 corresponds to height of one floor and brings the most plausible results for buildings. This property works only with 3D light, i.e. when lights
root property is defined.