Context Mode
The map context mode. This can be used to optimizations if we know that the drawing context is not shared with other code.
Parameters
Entries
UNIQUE
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Unique context mode: in OpenGL, the GL context is not shared, thus we can retain knowledge about the GL state from a previous render pass. It also enables clearing the screen using glClear for the bottommost background layer when no pattern is applied to that layer.
UNIQUE("unique")
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SHARED
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Shared context mode: in OpenGL, the GL context is shared with other renderers, thus we cannot rely on the GL state set from a previous render pass.
SHARED("shared")
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Functions
compareTo
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equals
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getDeclaringClass
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