UNIQUE

Unique context mode: in OpenGL, the GL context is not shared, thus we can retain knowledge about the GL state from a previous render pass. It also enables clearing the screen using glClear for the bottommost background layer when no pattern is applied to that layer.

UNIQUE("unique")

Functions

clone
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protected override fun clone(): Any
compareTo
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operator override fun compareTo(other: ContextMode): Int
equals
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operator override fun equals(other: Any?): Boolean
finalize
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override fun finalize()
getDeclaringClass
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override fun getDeclaringClass(): Class<ContextMode>
hashCode
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override fun hashCode(): Int
toString
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open override fun toString(): String

Properties

name
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override val name: String
ordinal
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override val ordinal: Int
value
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override val value: String