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Class CoreVectorLayerProperties

Inheritance
System.Object
MapboxDataProperty
CoreVectorLayerProperties
Inherited Members
MapboxDataProperty.PropertyHasChanged
MapboxDataProperty.OnPropertyHasChanged(EventArgs)
MapboxDataProperty.NeedsForceUpdate()
MapboxDataProperty.UpdateProperty(UnityTile)
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ToString()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace:Mapbox.Unity.Map
Assembly:cs.temp.dll.dll
Syntax
[Serializable]
public class CoreVectorLayerProperties : MapboxDataProperty, ISubLayerCoreOptions

Fields

combineMeshes

Declaration
public bool combineMeshes
Field Value
Type Description
System.Boolean

geometryType

Declaration
public VectorPrimitiveType geometryType
Field Value
Type Description
VectorPrimitiveType

isActive

Declaration
public bool isActive
Field Value
Type Description
System.Boolean

layerName

Declaration
public string layerName
Field Value
Type Description
System.String

snapToTerrain

Declaration
public bool snapToTerrain
Field Value
Type Description
System.Boolean

sublayerName

Declaration
public string sublayerName
Field Value
Type Description
System.String

Properties

HasChanged

Declaration
public override bool HasChanged { set; }
Property Value
Type Description
System.Boolean
Overrides
MapboxDataProperty.HasChanged

Methods

SetPrimitiveType(VectorPrimitiveType)

Change the primtive type of the feature which will be used to decide what type of mesh operations features will require. In example, roads are generally visualized as lines and buildings are generally visualized as polygons.

Declaration
public virtual void SetPrimitiveType(VectorPrimitiveType type)
Parameters
Type Name Description
VectorPrimitiveType type

Primitive type of the featues in the layer.

Implements
ISubLayerCoreOptions.SetPrimitiveType(VectorPrimitiveType)
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