Getting started (1)Display a mapStyles (11)Add a default markerAdd an animated icon to the mapAdd a generated icon to the mapAdd a stretchable image to the mapGenerate and add a missing icon to the mapAdd an icon to the mapDisplay a map with a custom styleRender world copiesDisplay a satellite mapChange a map's styleDisplay a mapLayers (40)Extrude polygons for 3D indoor mappingDisplay buildings in 3DAdd a 3D modelAdd an animated icon to the mapAdd a generated icon to the mapAdd a stretchable image to the mapGenerate and add a missing icon to the mapAdd an icon to the mapAdjust a layer's opacityAnimate a lineAnimate a series of imagesAnimate a pointChange building color based on zoom levelChange the case of labelsDisplay HTML clusters with custom propertiesCreate and style clustersChange a layer's color with buttonsAdd a custom style layerStyle circles with a data-driven propertyStyle lines with a data-driven propertyDisplay and style rich text labelsAdd a pattern to a polygonAdd a new layer below labelsAdd a GeoJSON lineDraw GeoJSON pointsAdd a GeoJSON polygonCreate a heatmap layerAdd hillshadingAdd an imageCreate a gradient line using an expressionDisplay line that crosses 180th meridianAdd multiple geometries from one GeoJSON sourceStyle ocean depth dataShow and hide layersChange worldview of administrative boundariesUpdate a choropleth layer by zoom levelVariable label placementAdd a videoVisualize population densityUse a fallback imageSources (16)Animate a lineAnimate a series of imagesAnimate a pointAdd a canvas sourceJoin local JSON data with vector tile geometriesAdd hillshadingAdd an imageDisplay line that crosses 180th meridianAdd live realtime dataUpdate a feature in realtimeAdd a raster tile sourceAdd a third party vector tile sourceCreate a time sliderAdd a vector tile sourceAdd a videoAdd a WMS sourceUser interaction (27)Adjust a layer's opacityCustomize camera animationsCenter the map on a clicked symbolChange a layer's color with buttonsAnimate 3D buildings based on ambient soundsDisable map rotationCreate a draggable MarkerFilter features within map viewFilter symbols by text inputFilter symbols by toggling a listCreate a hover effectDisplay a non-interactive mapChange a map's languageMeasure distancesGet coordinates of the mouse pointerHighlight features containing similar dataSelect features around a clicked pointGet features under the mouse pointerRestrict map panning to an areaChange a map's styleToggle interactionsCreate a time sliderChange worldview of administrative boundariesCreate a draggable pointUpdate a choropleth layer by zoom levelHighlight features within a bounding boxFit to the bounds of a LineStringCamera (13)Animate map camera around a pointAnimate a point along a routeCustomize camera animationsCenter the map on a clicked symbolFit a map to a bounding boxSlowly fly to a locationFly to a locationNavigate the map with game-like controlsJump to a series of locationsOffset the vanishing point using paddingPlay map locations as a slideshowFly to a location based on scroll positionSet pitch and bearingControls and overlays (17)Animate a markerChange the default position for attributionAdd custom icons with MarkersDisable scroll zoomView a fullscreen mapLocate the userSwipe between mapsDisplay driving directionsShow drawn polygon areaAdd a geocoderAdd a marker using a place nameDisplay map navigation controlsShow polygon information on clickDisplay a popup on clickDisplay a popup on hoverDisplay a popupAttach a popup to a marker instanceGeocoder (10)Supplement forward geocoding search results from another data sourceUse a custom render function with a geocoderAccept coordinates as input to a geocoderLimit geocoder results to a named regionUse the geocoder without a mapPlace the geocoder input outside the mapUse a custom camera animation with a geocoderAdd a geocoderLocalize the geocoder to a given languageSet a point after Geocoder resultBrowser support (1)Check if Mapbox GL JS is supportedInternationalization support (2)Use locally generated ideographsAdd support for right-to-left scripts

Add a custom style layer

Use a custom style layer to render custom WebGL content.

<!DOCTYPE html>
<meta charset="utf-8" />
<title>Add a custom style layer</title>
<meta name="viewport" content="initial-scale=1,maximum-scale=1,user-scalable=no" />
<script src=""></script>
<link href="" rel="stylesheet" />
body { margin: 0; padding: 0; }
#map { position: absolute; top: 0; bottom: 0; width: 100%; }
<div id="map"></div>
mapboxgl.accessToken = '<your access token here>';
var map = ( = new mapboxgl.Map({
container: 'map',
zoom: 3,
center: [7.5, 58],
style: 'mapbox://styles/mapbox/light-v10',
antialias: true // create the gl context with MSAA antialiasing, so custom layers are antialiased
// create a custom style layer to implement the WebGL content
var highlightLayer = {
id: 'highlight',
type: 'custom',
// method called when the layer is added to the map
onAdd: function (map, gl) {
// create GLSL source for vertex shader
var vertexSource =
'' +
'uniform mat4 u_matrix;' +
'attribute vec2 a_pos;' +
'void main() {' +
' gl_Position = u_matrix * vec4(a_pos, 0.0, 1.0);' +
// create GLSL source for fragment shader
var fragmentSource =
'' +
'void main() {' +
' gl_FragColor = vec4(1.0, 0.0, 0.0, 0.5);' +
// create a vertex shader
var vertexShader = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(vertexShader, vertexSource);
// create a fragment shader
var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
gl.shaderSource(fragmentShader, fragmentSource);
// link the two shaders into a WebGL program
this.program = gl.createProgram();
gl.attachShader(this.program, vertexShader);
gl.attachShader(this.program, fragmentShader);
this.aPos = gl.getAttribLocation(this.program, 'a_pos');
// define vertices of the triangle to be rendered in the custom style layer
var helsinki = mapboxgl.MercatorCoordinate.fromLngLat({
lng: 25.004,
lat: 60.239
var berlin = mapboxgl.MercatorCoordinate.fromLngLat({
lng: 13.403,
lat: 52.562
var kyiv = mapboxgl.MercatorCoordinate.fromLngLat({
lng: 30.498,
lat: 50.541
// create and initialize a WebGLBuffer to store vertex and color data
this.buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, this.buffer);
new Float32Array([
// method fired on each animation frame
render: function (gl, matrix) {
gl.getUniformLocation(this.program, 'u_matrix'),
gl.bindBuffer(gl.ARRAY_BUFFER, this.buffer);
gl.vertexAttribPointer(this.aPos, 2, gl.FLOAT, false, 0, 0);
gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 3);
// add the custom style layer to the map
map.on('load', function () {
map.addLayer(highlightLayer, 'building');
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