Examples
Styles (10)Add an animated icon to the mapAdd a generated icon to the mapGenerate and add a missing icon to the mapAdd an icon to the mapAdd a stretchable image to the mapDisplay a map with a custom styleRender world copiesDisplay a satellite mapChange a map's styleDisplay a mapLayers (32)Display buildings in 3DExtrude polygons for 3D indoor mappingAdd a 3D modelAdjust a layer's opacityAnimate a lineAnimate a series of imagesAnimate a pointChange building color based on zoom levelChange the case of labelsCreate and style clustersDisplay HTML clusters with custom propertiesChange a layer's color with buttonsAdd a custom style layerStyle circles with a data-driven propertyStyle lines with a data-driven propertyDisplay and style rich text labelsUse a fallback imageAdd a pattern to a polygonAdd a new layer below labelsAdd a GeoJSON lineDraw GeoJSON pointsAdd a GeoJSON polygonCreate a heatmap layerAdd hillshadingCreate a gradient line using an expressionAdd multiple geometries from one GeoJSON sourceStyle ocean depth dataShow and hide layersChange worldview of administrative boundariesUpdate a choropleth layer by zoom levelVariable label placementVisualize population densitySources (10)Add a canvas sourceJoin local JSON data with vector tile geometriesAdd an imageAdd live realtime dataUpdate a feature in realtimeAdd a raster tile sourceAdd a third party vector tile sourceAdd a vector tile sourceAdd a videoAdd a WMS sourceUser interaction (20)Animate 3D buildings based on ambient soundsDisable map rotationCreate a draggable MarkerCreate a draggable pointFilter features within map viewFilter symbols by text inputFilter symbols by toggling a listCreate a hover effectDisplay a non-interactive mapChange a map's languageMeasure distancesGet coordinates of the mouse pointerHighlight features containing similar dataSelect features around a clicked pointGet features under the mouse pointerRestrict map panning to an areaCreate a time sliderToggle interactionsFit to the bounds of a LineStringHighlight features within a bounding boxCamera (11)Animate map camera around a pointAnimate a point along a routeCenter the map on a clicked symbolFit a map to a bounding boxSlowly fly to a locationNavigate the map with game-like controlsJump to a series of locationsPlay map locations as a slideshowFly to a location based on scroll positionSet pitch and bearingFly to a locationControls and overlays (17)Animate a markerChange the default position for attributionAdd custom icons with MarkersDisable scroll zoomView a fullscreen mapLocate the userSwipe between mapsDisplay driving directionsShow drawn polygon areaAdd a geocoderAdd a marker using a place nameDisplay map navigation controlsShow polygon information on clickDisplay a popup on clickDisplay a popup on hoverDisplay a popupAttach a popup to a marker instanceGeocoder (8)Use a custom render function with a geocoderAccept coordinates as input to a geocoderLimit geocoder results to a named regionPlace the geocoder input outside the mapLocalize the geocoder to a given languageUse a custom camera animation with a geocoderSet a point after Geocoder resultSupplement forward geocoding search results from another data sourceBrowser support (1)Check for browser supportInternationalization support (2)Use locally generated ideographsAdd support for right-to-left scripts

Add a canvas source

Add a canvas source to the map.

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title>Add a canvas source</title>
<meta name="viewport" content="initial-scale=1,maximum-scale=1,user-scalable=no" />
<script src="https://api.mapbox.com/mapbox-gl-js/v1.9.0/mapbox-gl.js"></script>
<link href="https://api.mapbox.com/mapbox-gl-js/v1.9.0/mapbox-gl.css" rel="stylesheet" />
<style>
body { margin: 0; padding: 0; }
#map { position: absolute; top: 0; bottom: 0; width: 100%; }
</style>
</head>
<body>
<canvas id="canvasID" width="400" height="400">Canvas not supported</canvas>
<div id="map"></div>
<script>
mapboxgl.accessToken = '<your access token here>';
//Animation from https://javascript.tutorials24x7.com/blog/how-to-draw-animated-circles-in-html5-canvas
var canvas = document.getElementById('canvasID');
var ctx = canvas.getContext('2d');
var circles = [];
var radius = 20;
function Circle(x, y, dx, dy, radius, color) {
this.x = x;
this.y = y;
this.dx = dx;
this.dy = dy;
this.radius = radius;
this.draw = function() {
ctx.beginPath();
ctx.arc(this.x, this.y, this.radius, 0, Math.PI * 2, false);
ctx.strokeStyle = color;
ctx.stroke();
};
this.update = function() {
if (this.x + this.radius > 400 || this.x - this.radius < 0) {
this.dx = -this.dx;
}
if (this.y + this.radius > 400 || this.y - this.radius < 0) {
this.dy = -this.dy;
}
this.x += this.dx;
this.y += this.dy;
this.draw();
};
}
for (var i = 0; i < 5; i++) {
var color =
'#' +
(0x1000000 + Math.random() * 0xffffff).toString(16).substr(1, 6);
var x = Math.random() * (400 - radius * 2) + radius;
var y = Math.random() * (400 - radius * 2) + radius;
var dx = (Math.random() - 0.5) * 2;
var dy = (Math.random() - 0.5) * 2;
circles.push(new Circle(x, y, dx, dy, radius, color));
}
function animate() {
requestAnimationFrame(animate);
ctx.clearRect(0, 0, 400, 400);
for (var r = 0; r < 5; r++) {
circles[r].update();
}
}
animate();
var map = new mapboxgl.Map({
container: 'map',
zoom: 5,
minZoom: 4,
center: [95.899147, 18.088694],
style: 'mapbox://styles/mapbox/streets-v11'
});
map.on('load', function() {
map.addSource('canvas-source', {
type: 'canvas',
canvas: 'canvasID',
coordinates: [
[91.4461, 21.5006],
[100.3541, 21.5006],
[100.3541, 13.9706],
[91.4461, 13.9706]
],
// Set to true if the canvas source is animated. If the canvas is static, animate should be set to false to improve performance.
animate: true
});
map.addLayer({
id: 'canvas-layer',
type: 'raster',
source: 'canvas-source'
});
});
</script>
</body>
</html>
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