Getting started (1)Display a mapStyles (11)Add a default markerAdd an animated icon to the mapAdd a generated icon to the mapAdd a stretchable image to the mapGenerate and add a missing icon to the mapAdd an icon to the mapDisplay a map with a custom styleRender world copiesDisplay a satellite mapChange a map's styleDisplay a mapLayers (40)Extrude polygons for 3D indoor mappingDisplay buildings in 3DAdd a 3D modelAdd an animated icon to the mapAdd a generated icon to the mapAdd a stretchable image to the mapGenerate and add a missing icon to the mapAdd an icon to the mapAdjust a layer's opacityAnimate a lineAnimate a series of imagesAnimate a pointChange building color based on zoom levelChange the case of labelsDisplay HTML clusters with custom propertiesCreate and style clustersChange a layer's color with buttonsAdd a custom style layerStyle circles with a data-driven propertyStyle lines with a data-driven propertyDisplay and style rich text labelsAdd a pattern to a polygonAdd a new layer below labelsAdd a GeoJSON lineDraw GeoJSON pointsAdd a GeoJSON polygonCreate a heatmap layerAdd hillshadingAdd an imageCreate a gradient line using an expressionDisplay line that crosses 180th meridianAdd multiple geometries from one GeoJSON sourceStyle ocean depth dataShow and hide layersChange worldview of administrative boundariesUpdate a choropleth layer by zoom levelVariable label placementAdd a videoVisualize population densityUse a fallback imageSources (16)Animate a lineAnimate a series of imagesAnimate a pointAdd a canvas sourceJoin local JSON data with vector tile geometriesAdd hillshadingAdd an imageDisplay line that crosses 180th meridianAdd live realtime dataUpdate a feature in realtimeAdd a raster tile sourceAdd a third party vector tile sourceCreate a time sliderAdd a vector tile sourceAdd a videoAdd a WMS sourceUser interaction (27)Adjust a layer's opacityCustomize camera animationsCenter the map on a clicked symbolChange a layer's color with buttonsAnimate 3D buildings based on ambient soundsDisable map rotationCreate a draggable MarkerFilter features within map viewFilter symbols by text inputFilter symbols by toggling a listCreate a hover effectDisplay a non-interactive mapChange a map's languageMeasure distancesGet coordinates of the mouse pointerHighlight features containing similar dataSelect features around a clicked pointGet features under the mouse pointerRestrict map panning to an areaChange a map's styleToggle interactionsCreate a time sliderChange worldview of administrative boundariesCreate a draggable pointUpdate a choropleth layer by zoom levelHighlight features within a bounding boxFit to the bounds of a LineStringCamera (13)Animate map camera around a pointAnimate a point along a routeCustomize camera animationsCenter the map on a clicked symbolFit a map to a bounding boxSlowly fly to a locationFly to a locationNavigate the map with game-like controlsJump to a series of locationsOffset the vanishing point using paddingPlay map locations as a slideshowFly to a location based on scroll positionSet pitch and bearingControls and overlays (17)Animate a markerChange the default position for attributionAdd custom icons with MarkersDisable scroll zoomView a fullscreen mapLocate the userSwipe between mapsDisplay driving directionsShow drawn polygon areaAdd a geocoderAdd a marker using a place nameDisplay map navigation controlsShow polygon information on clickDisplay a popup on clickDisplay a popup on hoverDisplay a popupAttach a popup to a marker instanceGeocoder (10)Supplement forward geocoding search results from another data sourceUse a custom render function with a geocoderAccept coordinates as input to a geocoderLimit geocoder results to a named regionUse the geocoder without a mapPlace the geocoder input outside the mapUse a custom camera animation with a geocoderAdd a geocoderLocalize the geocoder to a given languageSet a point after Geocoder resultBrowser support (1)Check if Mapbox GL JS is supportedInternationalization support (2)Use locally generated ideographsAdd support for right-to-left scripts

Animate a line

Animate a line by updating a GeoJSON source on each frame.

<!DOCTYPE html>
<meta charset="utf-8" />
<title>Animate a line</title>
<meta name="viewport" content="initial-scale=1,maximum-scale=1,user-scalable=no" />
<script src=""></script>
<link href="" rel="stylesheet" />
body { margin: 0; padding: 0; }
#map { position: absolute; top: 0; bottom: 0; width: 100%; }
button {
position: absolute;
margin: 20px;
#pause::after {
content: 'Pause';
#pause.pause::after {
content: 'Play';
<div id="map"></div>
<button id="pause"></button>
mapboxgl.accessToken = '<your access token here>';
var map = new mapboxgl.Map({
container: 'map',
style: 'mapbox://styles/mapbox/streets-v11',
center: [0, 0],
zoom: 0.5
// Create a GeoJSON source with an empty lineString.
var geojson = {
'type': 'FeatureCollection',
'features': [
'type': 'Feature',
'geometry': {
'type': 'LineString',
'coordinates': [[0, 0]]
var speedFactor = 30; // number of frames per longitude degree
var animation; // to store and cancel the animation
var startTime = 0;
var progress = 0; // progress = timestamp - startTime
var resetTime = false; // indicator of whether time reset is needed for the animation
var pauseButton = document.getElementById('pause');
map.on('load', function () {
map.addSource('line', {
'type': 'geojson',
'data': geojson
// add the line which will be modified in the animation
'id': 'line-animation',
'type': 'line',
'source': 'line',
'layout': {
'line-cap': 'round',
'line-join': 'round'
'paint': {
'line-color': '#ed6498',
'line-width': 5,
'line-opacity': 0.8
startTime =;
// click the button to pause or play
pauseButton.addEventListener('click', function () {
if (pauseButton.classList.contains('pause')) {
} else {
resetTime = true;
// reset startTime and progress once the tab loses or gains focus
// requestAnimationFrame also pauses on hidden tabs by default
document.addEventListener('visibilitychange', function () {
resetTime = true;
// animated in a circle as a sine wave along the map.
function animateLine(timestamp) {
if (resetTime) {
// resume previous progress
startTime = - progress;
resetTime = false;
} else {
progress = timestamp - startTime;
// restart if it finishes a loop
if (progress > speedFactor * 360) {
startTime = timestamp;
geojson.features[0].geometry.coordinates = [];
} else {
var x = progress / speedFactor;
// draw a sine wave with some math.
var y = Math.sin((x * Math.PI) / 90) * 40;
// append new coordinates to the lineString
geojson.features[0].geometry.coordinates.push([x, y]);
// then update the map
// Request the next frame of the animation.
animation = requestAnimationFrame(animateLine);
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