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Create a static map snapshot

Create a static, non-interactive image of a map style with specified camera position. The resulting snapshot is provided as a UIImage.

The map on top is interactive. The bottom one is a static snapshot.

SnapshotterExample.swift
import UIKit
@_spi(Experimental) import MapboxMaps

final class ViewController: UIViewController {
private var cancelables = Set<AnyCancelable>()
private var mapView: MapView!
private var snapshotter: Snapshotter!
private var snapshotView: UIImageView!
private var snapshotting = false
private lazy var stackView: UIStackView = {
let stackView = UIStackView(frame: view.safeAreaLayoutGuide.layoutFrame)
stackView.translatesAutoresizingMaskIntoConstraints = false
stackView.axis = .vertical
stackView.distribution = .fillEqually
stackView.alignment = .fill
stackView.spacing = 12.0
return stackView
}()
override public func viewDidLoad() {
super.viewDidLoad()

mapView = MapView(frame: view.bounds)
mapView.translatesAutoresizingMaskIntoConstraints = false
mapView.mapboxMap.mapStyle = .standard(lightPreset: .dawn, showRoadLabels: false)
// Add the `MapViewController`'s view to the stack view as a
// child view controller.
stackView.addArrangedSubview(mapView)

// Add the image view to the stack view, which will eventually contain the snapshot.
snapshotView = UIImageView()
snapshotView.translatesAutoresizingMaskIntoConstraints = false
stackView.addArrangedSubview(snapshotView)

// Add the stack view to the root view.
view.addSubview(stackView)

NSLayoutConstraint.activate([
stackView.leadingAnchor.constraint(equalTo: view.leadingAnchor),
stackView.trailingAnchor.constraint(equalTo: view.trailingAnchor),
stackView.topAnchor.constraint(equalTo: view.safeAreaLayoutGuide.topAnchor),
stackView.bottomAnchor.constraint(equalTo: view.bottomAnchor)
])

if #available(iOS 15.0, *) {
view.backgroundColor = .systemMint
} else {
view.backgroundColor = .systemGray
}
if #available(iOS 13.0, *) {
snapshotView.backgroundColor = .systemGray4
} else {
snapshotView.backgroundColor = .systemGray
}
}

public override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()


let size = CGSize(
width: view.safeAreaLayoutGuide.layoutFrame.width,
height: (view.safeAreaLayoutGuide.layoutFrame.height - stackView.spacing) / 2)

if let snapshotter {
snapshotter.snapshotSize = size
} else {
initializeSnapshotter(with: size)
}
}

private func initializeSnapshotter(with size: CGSize) {
// Configure the snapshotter object with its size, map style, and camera.
let options = MapSnapshotOptions(
size: size,
pixelRatio: UIScreen.main.scale)

snapshotter = Snapshotter(options: options)
snapshotter.load(mapStyle: .standard(lightPreset: .dusk))

// Set the camera of the snapshotter

mapView.mapboxMap.onMapIdle.observe { [weak self] _ in
// Allow the previous snapshot to complete before starting a new one.
guard let self = self, !self.snapshotting else {
return
}

let snapshotterCameraOptions = CameraOptions(cameraState: self.mapView.mapboxMap.cameraState)
self.snapshotter.setCamera(to: snapshotterCameraOptions)
self.startSnapshot()
}.store(in: &cancelables)
}

public func startSnapshot() {
snapshotting = true
snapshotter.start(overlayHandler: nil) { ( result ) in
switch result {
case .success(let image):
self.snapshotView.image = image
case .failure(let error):
print("Error generating snapshot: \(error)")
}
self.snapshotting = false


}
}
}
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