-
Whether extruded geometries are lit relative to the map or viewport.
Declaration
Swift
public var anchor: Anchor? -
Color tint for lighting extruded geometries.
Declaration
Swift
public var color: StyleColor? -
Transition property for
colorDeclaration
Swift
public var colorTransition: StyleTransition? -
Intensity of lighting (on a scale from 0 to 1). Higher numbers will present as more extreme contrast.
Declaration
Swift
public var intensity: Double? -
Transition property for
intensityDeclaration
Swift
public var intensityTransition: StyleTransition? -
Position of the light source relative to lit (extruded) geometries, in [r radial coordinate, a azimuthal angle, p polar angle] where r indicates the distance from the center of the base of an object to its light, a indicates the position of the light relative to 0 degree (0 degree when
light.anchoris set toviewportcorresponds to the top of the viewport, or 0 degree whenlight.anchoris set tomapcorresponds to due north, and degrees proceed clockwise), and p indicates the height of the light (from 0 degree, directly above, to 180 degree, directly below).Declaration
Swift
public var position: [Double]? -
Transition property for
positionDeclaration
Swift
public var positionTransition: StyleTransition? -
Undocumented
Declaration
Swift
public init()
Light Structure Reference