MBMMapDebugOptions
enum MBMMapDebugOptions : NSInteger {}
Options for enabling debugging features in a map.
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Edges of tile boundaries are shown as thick, red lines to help diagnose tile clipping issues.
Declaration
Objective-C
MBMMapDebugOptionsTileBorders
Swift
case tileBorders = 0
-
Each tile shows its tile coordinate (x/y/z) in the upper-left corner.
Declaration
Objective-C
MBMMapDebugOptionsParseStatus
Swift
case parseStatus = 1
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Each tile shows a timestamp indicating when it was loaded.
Declaration
Objective-C
MBMMapDebugOptionsTimestamps
Swift
case timestamps = 2
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Edges of glyphs and symbols are shown as faint, green lines to help diagnose collision and label placement issues.
Declaration
Objective-C
MBMMapDebugOptionsCollision
Swift
case collision = 3
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Each drawing operation is replaced by a translucent fill. Overlapping drawing operations appear more prominent to help diagnose overdrawing.
Declaration
Objective-C
MBMMapDebugOptionsOverdraw
Swift
case overdraw = 4
-
The stencil buffer is shown instead of the color buffer.
Declaration
Objective-C
MBMMapDebugOptionsStencilClip
Swift
case stencilClip = 5
-
The depth buffer is shown instead of the color buffer.
Declaration
Objective-C
MBMMapDebugOptionsDepthBuffer
Swift
case depthBuffer = 6
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Visualize residency of tiles in the render cache. Tile boundaries of cached tiles are rendered with green, tiles waiting for an update with yellow and tiles not in the cache with red.
Declaration
Objective-C
MBMMapDebugOptionsRenderCache
Swift
case renderCache = 7
-
Show 3D model bounding boxes.
Declaration
Objective-C
MBMMapDebugOptionsModelBounds
Swift
case modelBounds = 8
-
Show a wireframe for terrain.
Declaration
Objective-C
MBMMapDebugOptionsTerrainWireframe
Swift
case terrainWireframe = 9