Atmosphere
public struct Atmosphere : Codable
A style’s fog property is a global effect that improves depth perception by fading out distant objects.
See also
Mapbox Style Specification-
Undocumented
Declaration
Swift
public init()
-
The color of the atmosphere region immediately below the horizon and within the
range
and above the horizon and withinhorizon-blend
. Using opacity is recommended only for smoothly transitioning fog on/off as anything less than 100% opacity results in more tiles loaded and drawn.Declaration
Swift
public var color: Value<StyleColor>?
-
The color of the atmosphere region above the horizon,
high-color
extends further above the horizon than thecolor
property and its spread can be controlled withhorizon-blend
. The opacity can be set to0
to remove the high atmosphere color contribution.Declaration
Swift
public var highColor: Value<StyleColor>?
-
Horizon blend applies a smooth fade from the color of the atmosphere to the color of space. A value of zero leaves a sharp transition from atmosphere to space. Increasing the value blends the color of atmosphere into increasingly high angles of the sky.
Declaration
Swift
public var horizonBlend: Value<Double>?
-
The start and end distance range in which fog fades from fully transparent to fully opaque. The distance to the point at the center of the map is defined as zero, so that negative range values are closer to the camera, and positive values are farther away.
Declaration
Swift
public var range: Value<[Double]>?
-
The color of the region above the horizon and after the end of the
horizon-blend
contribution. The opacity can be set to0
to have a transparent background.Declaration
Swift
public var spaceColor: Value<StyleColor>?
-
A value controlling the star intensity where
0
will show no stars and1
will show stars at their maximum intensity.Declaration
Swift
public var starIntensity: Value<Double>?