MapOptions
extension MapOptions
-
init(constrainMode:viewportMode:orientation:crossSourceCollisions:optimizeForTerrain:size:pixelRatio:glyphsRasterizationOptions:)
Initialize a
MapOptions
object that is used when initializing a Map.For initializing a
MapView
please seeMapInitOptions
, andMapOptions.default
for a convenient object that can be used in conjunction.Declaration
Swift
public convenience init(constrainMode: ConstrainMode = .heightOnly, viewportMode: ViewportMode = .default, orientation: NorthOrientation = .upwards, crossSourceCollisions: Bool = true, optimizeForTerrain: Bool = true, size: CGSize? = nil, pixelRatio: CGFloat = UIScreen.main.nativeScale, glyphsRasterizationOptions: GlyphsRasterizationOptions = GlyphsRasterizationOptions(fontFamilies: []))
Parameters
constrainMode
The map constrain mode; default is
.heightOnly
.viewportMode
The viewport mode; default is
.default
.orientation
The view orientation; default is
.upwards
.crossSourceCollisions
Whether cross-source symbol collision detection should be enabled; default is
true
size
Size of the map, if nil (the default), a minimal default size will be used.
pixelRatio
Pixel scale of the map view; default is the main screen’s native scale.
glyphsRasterizationOptions
A
GlyphsRasterizationOptions
object. -
Specifies whether cross-source symbol collision detection should be enabled. Default is
true
.Declaration
Swift
public var crossSourceCollisions: Bool { get }
-
With terrain on, if
true
, the map will render for performance priority, which may lead to layer reordering allowing to maximize performance (layers that are draped over terrain will be drawn first, including fill, line, background, hillshade and raster). Any layers that are positioned after symbols are draped last, over symbols. Otherwise, if set tofalse
, the map will always be drawn for layer order priority.By default, it is set to true.
Declaration
Swift
public var optimizeForTerrain: Bool { get }
-
The size of the map object and renderer backend. For Apple platforms this is specified with points (or device-independent pixel units). Other platforms, such as Android, use screen pixel units.
For MapView usage, this can be left as nil, since view resizing will ensure the correct size is updated.
Declaration
Swift
public var size: CGSize? { get }
-
Undocumented
Declaration
Swift
public override func isEqual(_ object: Any?) -> Bool
-
Undocumented
Declaration
Swift
open override var hash: Int { get }