-
Edges of tile boundaries are shown as thick, red lines to help diagnose tile clipping issues.
Declaration
Objective-C
MBMMapDebugOptionsTileBordersSwift
case tileBorders = 0 -
Each tile shows its tile coordinate (x/y/z) in the upper-left corner.
Declaration
Objective-C
MBMMapDebugOptionsParseStatusSwift
case parseStatus = 1 -
Each tile shows a timestamp indicating when it was loaded.
Declaration
Objective-C
MBMMapDebugOptionsTimestampsSwift
case timestamps = 2 -
Edges of glyphs and symbols are shown as faint, green lines to help diagnose collision and label placement issues.
Declaration
Objective-C
MBMMapDebugOptionsCollisionSwift
case collision = 3 -
Each drawing operation is replaced by a translucent fill. Overlapping drawing operations appear more prominent to help diagnose overdrawing.
Declaration
Objective-C
MBMMapDebugOptionsOverdrawSwift
case overdraw = 4 -
The stencil buffer is shown instead of the color buffer.
Declaration
Objective-C
MBMMapDebugOptionsStencilClipSwift
case stencilClip = 5 -
The depth buffer is shown instead of the color buffer.
Declaration
Objective-C
MBMMapDebugOptionsDepthBufferSwift
case depthBuffer = 6
MBMMapDebugOptions Enumeration Reference