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Used to set up camera specific configuration
Declaration
Swift
public internal(set) var mapCameraOptions: MapCameraOptions { get } -
List of animators currently alive
Declaration
Swift
public var cameraAnimatorsList: [CameraAnimator] { get } -
Undocumented
Declaration
Swift
public init(for mapView: BaseMapView, with mapCameraOptions: MapCameraOptions)
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Creates a new
Cameraobject to fit a given array of coordinates.Note: This method does not set the map’s camera to the new values. You must call
Declaration
Swift
public func camera(for coordinates: [CLLocationCoordinate2D]) -> CameraOptionsParameters
coordinatesArray of coordinates that should fit within the new viewport.
Return Value
A
Cameraobject that contains all coordinates within the viewport. -
Returns the camera that best fits the given coordinate bounds, with optional edge padding, bearing, and pitch values.
Declaration
Swift
public func camera(for coordinateBounds: CoordinateBounds, edgePadding: UIEdgeInsets = UIEdgeInsets.zero, bearing: CGFloat = 0.0, pitch: CGFloat = 0.0) -> CameraOptionsParameters
coordinateBoundsThe coordinate bounds that will be displayed within the viewport.
edgePaddingThe new padding to be used by the camera. By default, this value is
UIEdgeInsets.zero.bearingThe new bearing to be used by the camera. By default, this value is
0.pitchThe new pitch to be used by the camera. By default, this value is
0.Return Value
A set of options
CameraOptionsthat represents properties of the Camera. -
Returns the camera that best fits the given geometry, with optional edge padding, bearing, and pitch values.
Declaration
Swift
public func camera(fitting geometry: Geometry, edgePadding: UIEdgeInsets = UIEdgeInsets.zero, bearing: CGFloat = 0.0, pitch: CGFloat = 0.0) -> CameraOptionsParameters
geometryThe geoemtry that will be displayed within the viewport.
edgePaddingThe new padding to be used by the camera. By default, this value is
UIEdgeInsets.zero.bearingThe new bearing to be used by the camera. By default, this value is
0.pitchThe new pitch to be used by the camera. By default, this value is
0.Return Value
A set of options
CameraOptionsthat represents properties of the Camera. -
Returns the coordinate bounds for a given
Cameraobject’s viewport.Declaration
Swift
public func coordinateBounds(for camera: CameraOptions) -> CoordinateBoundsParameters
cameraThe camera that the coordinate bounds will be returned for.
Return Value
CoordinateBoundsfor the givenCamera
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Transition the map’s viewport to a new camera.
Declaration
Swift
public func setCamera(to targetCamera: CameraOptions, animated: Bool = false, duration: TimeInterval = 0, completion: ((UIViewAnimatingPosition) -> Void)? = nil)Parameters
targetCameraThe target camera to transition to.
animatedSet to
trueif transition should be animated.falseby default.durationControls the duration of the animation transition. Must be greater than zero if
animatedis true.completionThe completion block to be called after an animated transition. Only called if
animatedis true. -
Undocumented
Declaration
Swift
public func cancelAnimations() -
Moves the viewpoint to a different location using a transition animation that evokes powered flight and an optional transition duration and timing function It seamlessly incorporates zooming and panning to help the user find his or her bearings even after traversing a great distance.
NOTE: Keep in mind the lifecycle of the
CameraAnimatorreturned by this method. If aCameraAnimatoris destroyed, before the animation is finished, the animation will be interrupted and completion handlers will be called.Declaration
Swift
public func fly(to camera: CameraOptions, duration: TimeInterval? = nil, completion: AnimationCompletion? = nil) -> CameraAnimator?Parameters
cameraThe camera options at the end of the animation. Any camera parameters that are nil will not be animated.
durationDuration of the animation, measured in seconds. If nil, a suitable calculated duration is used.
completionCompletion handler called when the animation stops
Return Value
The optional
CameraAnimatorthat will execute the FlyTo animation
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Convenience to create a
CameraAnimatorand will add it to a list ofCameraAnimatorsto track the lifecycle of that animation.NOTE: Keep in mind the lifecycle of a
CameraAnimator. If aCameraAnimatoris destroyed, before the animation is finished, the animation will be interrupted and completion handlers will be called.Declaration
Swift
public func makeCameraAnimator(duration: TimeInterval, timingParameters parameters: UITimingCurveProvider, animationOwner: AnimationOwner = .unspecified) -> CameraAnimatorParameters
durationThe duration of the animation, in seconds.
timingParametersThe object providing the timing information. This object must adopt the
UITimingCurveProviderprotocol.animationOwnerProperty that conforms to
AnimationOwnerProtocolto represent who owns that animation.Return Value
A class that represents an animator with the provided configuration.
-
Convenience to create a
CameraAnimatorand will add it to a list ofCameraAnimatorsto track the lifecycle of that animation.NOTE: Keep in mind the lifecycle of a
CameraAnimator. If aCameraAnimatoris destroyed, before the animation is finished, the animation will be interrupted and completion handlers will be called.Declaration
Swift
public func makeCameraAnimator(duration: TimeInterval, curve: UIView.AnimationCurve, animationOwner: AnimationOwner = .unspecified, animations: (() -> Void)? = nil) -> CameraAnimatorParameters
durationThe duration of the animation, in seconds.
curveThe UIKit timing curve to apply to the animation.
animationOwnerProperty that conforms to
AnimationOwnerProtocolto represent who owns that animation.animationsThe block containing the animations. This block has no return value and takes no parameters. Use this block to modify any animatable view properties. When you start the animations, those properties are animated from their current values to the new values using the specified animation parameters.
Return Value
A class that represents an animator with the provided configuration.
-
Convenience to create a
CameraAnimatorand will add it to a list ofCameraAnimatorsto track the lifecycle of that animation.NOTE: Keep in mind the lifecycle of a
CameraAnimator. If aCameraAnimatoris destroyed, before the animation is finished, the animation will be interrupted and completion handlers will be called.Declaration
Swift
public func makeCameraAnimator(duration: TimeInterval, controlPoint1 point1: CGPoint, controlPoint2 point2: CGPoint, animationOwner: AnimationOwner = .unspecified, animations: (() -> Void)? = nil) -> CameraAnimatorParameters
durationThe duration of the animation, in seconds.
controlPoint1The first control point for the cubic Bézier timing curve.
controlPoint2The second control point for the cubic Bézier timing curve.
animationOwnerProperty that conforms to
AnimationOwnerProtocolto represent who owns that animation.animationsThe block containing the animations. This block has no return value and takes no parameters. Use this block to modify any animatable view properties. When you start the animations, those properties are animated from their current values to the new values using the specified animation parameters.
Return Value
A class that represents an animator with the provided configuration.
-
Convenience to create a
CameraAnimatorand will add it to a list ofCameraAnimatorsto track the lifecycle of that animation.NOTE: Keep in mind the lifecycle of a
CameraAnimator. If aCameraAnimatoris destroyed, before the animation is finished, the animation will be interrupted and completion handlers will be called.Declaration
Swift
public func makeCameraAnimator(duration: TimeInterval, dampingRatio ratio: CGFloat, animationOwner: AnimationOwner = .unspecified, animations: (() -> Void)? = nil) -> CameraAnimatorParameters
durationThe duration of the animation, in seconds.
dampingRatioThe damping ratio to apply to the initial acceleration and oscillation. To smoothly decelerate the animation without oscillation, specify a value of 1. Specify values closer to 0 to create less damping and more oscillation.
animationOwnerProperty that conforms to
AnimationOwnerProtocolto represent who owns that animation.animationsThe block containing the animations. This block has no return value and takes no parameters. Use this block to modify any animatable view properties. When you start the animations, those properties are animated from their current values to the new values using the specified animation parameters.
Return Value
A class that represents an animator with the provided configuration.
CameraManager Class Reference