This tutorial will walk you through how to create a visualization of 3D buildings on top of a 3D terrain map for use in a Unity application. You will:
This tutorial is for versions 1.4.0 and beyond.
Before getting started, you’ll need to:
Your new, empty scene will need a Map object to display a map. We provide a Map prefab already that you can drag and drop into your scene.
This Map object comes with an Abstract Map
script, where you can adjust map settings like location, map style, elevation, and more.
To see what the default Map looks like, hit Play.
You have a map! Note that you may need to change the camera’s position to see the map properly in the Game panel, but you can see it in the Scene panel.
Now you’ll learn how to style two kinds of maps: one with rich satellite imagery and elevation data, and one with vector data to show buildings. You will learn how to use various settings in Abstract Map
to change a map’s location, map style, elevation, and vector layers.
Select your Map object and look at the Inspector window. Under the Abstract Map
general settings, either change the location to 45.374218, -121.688341
or search “Mt Hood”. Set the zoom level to 13
. Open the “Others” settings and toggle Snap Map to Zero
.
Now open the image settings and change the Data Source
to “Mapbox Satellite”. Finally, open the terrain settings and change the Elevation Layer Type
to “Terrain with Elevation”.
Save your scene and hit play. Switch to your Scene panel and you’ll see something like this:
Now you'll make a map of downtown Manhattan!
To make this map of Manhattan, you can either start over in a new scene, or change the settings in your existing scene. It’s up to you!
First set the location to 40.706843, -74.011370
or search “New York Stock Exchange”, and set the zoom level to 17. Next, go to the image settings and change the Data Source
to “Mapbox Dark”. In the terrain settings, change the Elevation Layer Type
to “Flat Terrain”.
Now open up the vector settings. Change the Data Source
to “Mapbox Streets”. Create a new visualizer by clicking the “Add Visualizer” button. It will now show up in the vector layer visualizers list as “Untitled”. Click it and hit the Enter
key to rename it to “Buildings”.
Click your “Buildings” visualizer and find the Extrusion Type
setting. Change it to “Property Height”. Next, look for the Material Options
setting. Next to Roof Material
and Wall Material
is a small circular icon. Click it, and select ”BuildingMaterial” for both.
Hit play to see Manhattan with buildings!
Congratulations! You've created 2 different maps in Unity with the Mapbox Maps SDK for Unity.
To learn more about what you can do with Mapbox Maps SDK for Unity, read the documentation.