FillExtrusionLayer class

An extruded (3D) polygon.

Inheritance

Constructors

FillExtrusionLayer({required String id, Visibility? visibility, double? minZoom, double? maxZoom, String? slot, required String sourceId, String? sourceLayer, double? fillExtrusionEdgeRadius, double? fillExtrusionAmbientOcclusionGroundAttenuation, double? fillExtrusionAmbientOcclusionGroundRadius, double? fillExtrusionAmbientOcclusionIntensity, double? fillExtrusionAmbientOcclusionRadius, double? fillExtrusionAmbientOcclusionWallRadius, double? fillExtrusionBase, int? fillExtrusionColor, double? fillExtrusionCutoffFadeRange, double? fillExtrusionEmissiveStrength, int? fillExtrusionFloodLightColor, double? fillExtrusionFloodLightGroundAttenuation, double? fillExtrusionFloodLightGroundRadius, double? fillExtrusionFloodLightIntensity, double? fillExtrusionFloodLightWallRadius, double? fillExtrusionHeight, double? fillExtrusionOpacity, String? fillExtrusionPattern, bool? fillExtrusionRoundedRoof, List<double?>? fillExtrusionTranslate, FillExtrusionTranslateAnchor? fillExtrusionTranslateAnchor, bool? fillExtrusionVerticalGradient, double? fillExtrusionVerticalScale})

Properties

fillExtrusionAmbientOcclusionGroundAttenuation double?
Provides a control to futher fine-tune the look of the ambient occlusion on the ground beneath the extruded buildings. Lower values give the effect a more solid look while higher values make it smoother.
read / write
fillExtrusionAmbientOcclusionGroundRadius double?
The extent of the ambient occlusion effect on the ground beneath the extruded buildings in meters.
read / write
fillExtrusionAmbientOcclusionIntensity double?
Controls the intensity of shading near ground and concave angles between walls. Default value 0.0 disables ambient occlusion and values around 0.3 provide the most plausible results for buildings.
read / write
fillExtrusionAmbientOcclusionRadius double?
Shades area near ground and concave angles between walls where the radius defines only vertical impact. Default value 3.0 corresponds to height of one floor and brings the most plausible results for buildings. This property works only with legacy light. When 3D lights are enabled fill-extrusion-ambient-occlusion-wall-radius and fill-extrusion-ambient-occlusion-ground-radius are used instead.
read / write
fillExtrusionAmbientOcclusionWallRadius double?
Shades area near ground and concave angles between walls where the radius defines only vertical impact. Default value 3.0 corresponds to height of one floor and brings the most plausible results for buildings.
read / write
fillExtrusionBase double?
The height with which to extrude the base of this layer. Must be less than or equal to fill-extrusion-height.
read / write
fillExtrusionColor int?
The base color of the extruded fill. The extrusion's surfaces will be shaded differently based on this color in combination with the root light settings. If this color is specified as rgba with an alpha component, the alpha component will be ignored; use fill-extrusion-opacity to set layer opacity.
read / write
fillExtrusionCutoffFadeRange double?
This parameter defines the range for the fade-out effect before an automatic content cutoff on pitched map views. The automatic cutoff range is calculated according to the minimum required zoom level of the source and layer. The fade range is expressed in relation to the height of the map view. A value of 1.0 indicates that the content is faded to the same extent as the map's height in pixels, while a value close to zero represents a sharp cutoff. When the value is set to 0.0, the cutoff is completely disabled. Note: The property has no effect on the map if terrain is enabled.
read / write
fillExtrusionEdgeRadius double?
Radius of a fill extrusion edge in meters. If not zero, rounds extrusion edges for a smoother appearance.
read / write
fillExtrusionEmissiveStrength double?
Controls the intensity of light emitted on the source features.
read / write
fillExtrusionFloodLightColor int?
The color of the flood light effect on the walls of the extruded buildings.
read / write
fillExtrusionFloodLightGroundAttenuation double?
Provides a control to futher fine-tune the look of the flood light on the ground beneath the extruded buildings. Lower values give the effect a more solid look while higher values make it smoother.
read / write
fillExtrusionFloodLightGroundRadius double?
The extent of the flood light effect on the ground beneath the extruded buildings in meters.
read / write
fillExtrusionFloodLightIntensity double?
The intensity of the flood light color.
read / write
fillExtrusionFloodLightWallRadius double?
The extent of the flood light effect on the walls of the extruded buildings in meters.
read / write
fillExtrusionHeight double?
The height with which to extrude this layer.
read / write
fillExtrusionOpacity double?
The opacity of the entire fill extrusion layer. This is rendered on a per-layer, not per-feature, basis, and data-driven styling is not available.
read / write
fillExtrusionPattern String?
Name of image in sprite to use for drawing images on extruded fills. For seamless patterns, image width and height must be a factor of two (2, 4, 8, ..., 512). Note that zoom-dependent expressions will be evaluated only at integer zoom levels.
read / write
fillExtrusionRoundedRoof bool?
Indicates whether top edges should be rounded when fill-extrusion-edge-radius has a value greater than 0. If false, rounded edges are only applied to the sides. Default is true.
read / write
fillExtrusionTranslate List<double?>?
The geometry's offset. Values are x, y where negatives indicate left and up (on the flat plane), respectively.
read / write
fillExtrusionTranslateAnchor FillExtrusionTranslateAnchor?
Controls the frame of reference for fill-extrusion-translate.
read / write
fillExtrusionVerticalGradient bool?
Whether to apply a vertical gradient to the sides of a fill-extrusion layer. If true, sides will be shaded slightly darker farther down.
read / write
fillExtrusionVerticalScale double?
A global multiplier that can be used to scale base, height, AO, and flood light of the fill extrusions.
read / write
hashCode int
The hash code for this object.
read-onlyinherited
id String
The ID of the Layer.
read / writeinherited
maxZoom double?
The maximum zoom level for the layer. At zoom levels equal to or greater than the maxzoom, the layer will be hidden.
read / writeinherited
minZoom double?
The minimum zoom level for the layer. At zoom levels less than the minzoom, the layer will be hidden.
read / writeinherited
runtimeType Type
A representation of the runtime type of the object.
read-onlyinherited
slot String?
The slot this layer is assigned to. If specified, and a slot with that name exists, it will be placed at that position in the layer order.
read / writeinherited
sourceId String
The id of the source.
read / write
sourceLayer String?
A source layer is an individual layer of data within a vector source. A vector source can have multiple source layers.
read / write
visibility Visibility?
The visibility of the layer.
read / writeinherited

Methods

getType() String
Get the type of current layer as a String.
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Static Methods

decode(String properties) FillExtrusionLayer