FillExtrusionLayer class
An extruded (3D) polygon.
Constructors
-
FillExtrusionLayer({required dynamic id, dynamic visibility, dynamic minZoom, dynamic maxZoom, dynamic slot, required String sourceId, String? sourceLayer, double? fillExtrusionEdgeRadius, double? fillExtrusionAmbientOcclusionGroundAttenuation, double? fillExtrusionAmbientOcclusionGroundRadius, double? fillExtrusionAmbientOcclusionIntensity, double? fillExtrusionAmbientOcclusionRadius, double? fillExtrusionAmbientOcclusionWallRadius, double? fillExtrusionBase, int? fillExtrusionColor, double? fillExtrusionCutoffFadeRange, int? fillExtrusionFloodLightColor, double? fillExtrusionFloodLightGroundAttenuation, double? fillExtrusionFloodLightGroundRadius, double? fillExtrusionFloodLightIntensity, double? fillExtrusionFloodLightWallRadius, double? fillExtrusionHeight, double? fillExtrusionOpacity, String? fillExtrusionPattern, bool? fillExtrusionRoundedRoof, List<
double?> ? fillExtrusionTranslate, FillExtrusionTranslateAnchor? fillExtrusionTranslateAnchor, bool? fillExtrusionVerticalGradient, double? fillExtrusionVerticalScale})
Properties
- fillExtrusionAmbientOcclusionGroundAttenuation ↔ double?
-
Provides a control to futher fine-tune the look of the ambient occlusion on the ground beneath the extruded buildings. Lower values give the effect a more solid look while higher values make it smoother. This property works only with 3D light, i.e. when
lightsroot property is defined.read / write - fillExtrusionAmbientOcclusionGroundRadius ↔ double?
-
The extent of the ambient occlusion effect on the ground beneath the extruded buildings in meters. This property works only with 3D light, i.e. when
lightsroot property is defined.read / write - fillExtrusionAmbientOcclusionIntensity ↔ double?
-
Controls the intensity of shading near ground and concave angles between walls. Default value 0.0 disables ambient occlusion and values around 0.3 provide the most plausible results for buildings.
read / write
- fillExtrusionAmbientOcclusionRadius ↔ double?
-
Shades area near ground and concave angles between walls where the radius defines only vertical impact. Default value 3.0 corresponds to height of one floor and brings the most plausible results for buildings. This property works only with legacy light. When 3D light is enabled
fill-extrusion-ambient-occlusion-wall-radiusandfill-extrusion-ambient-occlusion-ground-radiusare used instead.read / write - fillExtrusionAmbientOcclusionWallRadius ↔ double?
-
Shades area near ground and concave angles between walls where the radius defines only vertical impact. Default value 3.0 corresponds to height of one floor and brings the most plausible results for buildings. This property works only with 3D light, i.e. when
lightsroot property is defined.read / write - fillExtrusionBase ↔ double?
-
The height with which to extrude the base of this layer. Must be less than or equal to
fill-extrusion-height.read / write - fillExtrusionColor ↔ int?
-
The base color of the extruded fill. The extrusion's surfaces will be shaded differently based on this color in combination with the root
lightsettings. If this color is specified asrgbawith an alpha component, the alpha component will be ignored; usefill-extrusion-opacityto set layer opacity.read / write - fillExtrusionCutoffFadeRange ↔ double?
-
This parameter defines the range for the fade-out effect before an automatic content cutoff on pitched map views. The automatic cutoff range is calculated according to the minimum required zoom level of the source and layer. The fade range is expressed in relation to the height of the map view. A value of 1.0 indicates that the content is faded to the same extent as the map's height in pixels, while a value close to zero represents a sharp cutoff. When the value is set to 0.0, the cutoff is completely disabled. Note: The property has no effect on the map if terrain is enabled.
read / write
- fillExtrusionEdgeRadius ↔ double?
-
Radius of a fill extrusion edge in meters. If not zero, rounds extrusion edges for a smoother appearance.
read / write
- fillExtrusionFloodLightColor ↔ int?
-
The color of the flood light effect on the walls of the extruded buildings. This property works only with 3D light, i.e. when
lightsroot property is defined.read / write - fillExtrusionFloodLightGroundAttenuation ↔ double?
-
Provides a control to futher fine-tune the look of the flood light on the ground beneath the extruded buildings. Lower values give the effect a more solid look while higher values make it smoother. This property works only with 3D light, i.e. when
lightsroot property is defined.read / write - fillExtrusionFloodLightGroundRadius ↔ double?
-
The extent of the flood light effect on the ground beneath the extruded buildings in meters. This property works only with 3D light, i.e. when
lightsroot property is defined.read / write - fillExtrusionFloodLightIntensity ↔ double?
-
The intensity of the flood light color. This property works only with 3D light, i.e. when
lightsroot property is defined.read / write - fillExtrusionFloodLightWallRadius ↔ double?
-
The extent of the flood light effect on the walls of the extruded buildings in meters. This property works only with 3D light, i.e. when
lightsroot property is defined.read / write - fillExtrusionHeight ↔ double?
-
The height with which to extrude this layer.
read / write
- fillExtrusionOpacity ↔ double?
-
The opacity of the entire fill extrusion layer. This is rendered on a per-layer, not per-feature, basis, and data-driven styling is not available.
read / write
- fillExtrusionPattern ↔ String?
-
Name of image in sprite to use for drawing images on extruded fills. For seamless patterns, image width and height must be a factor of two (2, 4, 8, ..., 512). Note that zoom-dependent expressions will be evaluated only at integer zoom levels.
read / write
- fillExtrusionRoundedRoof ↔ bool?
-
Indicates whether top edges should be rounded when fill-extrusion-edge-radius has a value greater than 0. If false, rounded edges are only applied to the sides. Default is true.
read / write
-
fillExtrusionTranslate
↔ List<
double?> ? -
The geometry's offset. Values are
x, ywhere negatives indicate left and up (on the flat plane), respectively.read / write - fillExtrusionTranslateAnchor ↔ FillExtrusionTranslateAnchor?
-
Controls the frame of reference for
fill-extrusion-translate.read / write - fillExtrusionVerticalGradient ↔ bool?
-
Whether to apply a vertical gradient to the sides of a fill-extrusion layer. If true, sides will be shaded slightly darker farther down.
read / write
- fillExtrusionVerticalScale ↔ double?
-
A global multiplier that can be used to scale base, height, AO, and flood light of the fill extrusions.
read / write
- hashCode → int
-
The hash code for this object.
read-onlyinherited
- id ↔ String
-
The ID of the Layer.
read / writeinherited
- maxZoom ↔ double?
-
The maximum zoom level for the layer. At zoom levels equal to or greater than the maxzoom, the layer will be hidden.
read / writeinherited
- minZoom ↔ double?
-
The minimum zoom level for the layer. At zoom levels less than the minzoom, the layer will be hidden.
read / writeinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
read-onlyinherited
- slot ↔ String?
-
The slot this layer is assigned to. If specified, and a slot with that name exists, it will be placed at that position in the layer order.
read / writeinherited
- sourceId ↔ String
-
The id of the source.
read / write
- sourceLayer ↔ String?
-
A source layer is an individual layer of data within a vector source. A vector source can have multiple source layers.
read / write
- visibility ↔ Visibility?
-
The visibility of the layer.
read / writeinherited
Methods
-
getType(
) → String -
Get the type of current layer as a String.
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
decode(
String properties) → FillExtrusionLayer