VoiceInstructionMap

open class VoiceInstructionMap : HashMap<Boolean, VoiceInstructionUpdate>

Constructors

VoiceInstructionMap
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open fun VoiceInstructionMap()

Functions

afterNodeAccess
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open fun afterNodeAccess(p: HashMap.Node<K, V>)
afterNodeInsertion
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open fun afterNodeInsertion(p: Boolean)
afterNodeRemoval
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open fun afterNodeRemoval(p: HashMap.Node<K, V>)
capacity
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fun capacity(): Int
clear
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open fun clear()
clone
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open fun clone(): Any
comparableClassFor
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open fun comparableClassFor(p: Any): Class<out Any>
compareComparables
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open fun compareComparables(p: Class<out Any>, p1: Any, p2: Any): Int
compute
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open fun compute(p: K, p1: BiFunction<out Any, out Any, out V>): V
computeIfAbsent
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open fun computeIfAbsent(p: K, p1: (out Any) -> out V): V
computeIfPresent
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open fun computeIfPresent(p: K, p1: BiFunction<out Any, out Any, out V>): V
containsKey
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open fun containsKey(p: Any): Boolean
containsValue
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open fun containsValue(p: Any): Boolean
entrySet
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open fun entrySet(): Set<Map.Entry<K, V>>
eq
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open fun eq(p: Any, p1: Any): Boolean
equals
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open fun equals(p: Any): Boolean
forEach
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open fun forEach(p: BiConsumer<out Any, out Any>)
get
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open fun get(p: Any): V
getNode
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fun getNode(p: Int, p1: Any): HashMap.Node<K, V>
getOrDefault
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open fun getOrDefault(p: Any, p1: V): V
hash
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fun hash(p: Any): Int
hashCode
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open fun hashCode(): Int
internalWriteEntries
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open fun internalWriteEntries(p: ObjectOutputStream)
isEmpty
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open fun isEmpty(): Boolean
keySet
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open fun keySet(): Set<K>
loadFactor
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fun loadFactor(): Float
merge
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open fun merge(p: K, p1: V, p2: BiFunction<out Any, out Any, out V>): V
newNode
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open fun newNode(p: Int, p1: K, p2: V, p3: HashMap.Node<K, V>): HashMap.Node<K, V>
newTreeNode
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open fun newTreeNode(p: Int, p1: K, p2: V, p3: HashMap.Node<K, V>): HashMap.TreeNode<K, V>
put
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open fun put(p: K, p1: V): V
putAll
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open fun putAll(p: Map<out K, out V>)
putIfAbsent
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open fun putIfAbsent(p: K, p1: V): V
putMapEntries
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fun putMapEntries(p: Map<out K, out V>, p1: Boolean)
putVal
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fun putVal(p: Int, p1: K, p2: V, p3: Boolean, p4: Boolean): V
readObject
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open fun readObject(p: ObjectInputStream)
reinitialize
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open fun reinitialize()
remove
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open fun remove(p: Any): V
open fun remove(p: Any, p1: Any): Boolean
removeNode
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fun removeNode(p: Int, p1: Any, p2: Any, p3: Boolean, p4: Boolean): HashMap.Node<K, V>
replace
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open fun replace(p: K, p1: V): V
open fun replace(p: K, p1: V, p2: V): Boolean
replaceAll
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open fun replaceAll(p: BiFunction<out Any, out Any, out V>)
replacementNode
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open fun replacementNode(p: HashMap.Node<K, V>, p1: HashMap.Node<K, V>): HashMap.Node<K, V>
replacementTreeNode
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open fun replacementTreeNode(p: HashMap.Node<K, V>, p1: HashMap.Node<K, V>): HashMap.TreeNode<K, V>
resize
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fun resize(): Array<HashMap.Node<K, V>>
size
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open fun size(): Int
tableSizeFor
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fun tableSizeFor(p: Int): Int
toString
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open fun toString(): String
treeifyBin
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fun treeifyBin(p: Array<HashMap.Node<K, V>>, p1: Int)
values
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open fun values(): Collection<V>
writeObject
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open fun writeObject(p: ObjectOutputStream)