AngularVelocity3D

class AngularVelocity3D

Represents a three-dimensional angular velocity vector.

To create an object use radiansPerSecond or degreesPerSecond functions.

Types

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object Companion

Functions

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fun convert(targetUnit: AngularVelocityUnit): AngularVelocity3D

Converts the angular velocity components to the specified unit.

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open operator override fun equals(other: Any?): Boolean

Indicates whether some other object is "equal to" this one.

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open override fun hashCode(): Int

Returns a hash code value for the object.

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open override fun toString(): String

Returns a string representation of the object.

Properties

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val unit: AngularVelocityUnit

The unit of angular velocity measurement.

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val x: Double

The angular velocity component around the x-axis.

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val y: Double

The angular velocity component around the y-axis.

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val z: Double

The angular velocity component around the z-axis.