DISABLED

Ignore puck position updates and leave the vanishing point in the current position.

Functions

clone
Link copied to clipboard
protected fun clone(): Any
compareTo
Link copied to clipboard
operator override fun compareTo(other: VanishingPointState): Int
equals
Link copied to clipboard
operator override fun equals(other: Any?): Boolean
finalize
Link copied to clipboard
fun finalize()
getDeclaringClass
Link copied to clipboard
fun getDeclaringClass(): Class<VanishingPointState>
hashCode
Link copied to clipboard
override fun hashCode(): Int
toString
Link copied to clipboard
open override fun toString(): String

Properties

name
Link copied to clipboard
val name: String
ordinal
Link copied to clipboard
val ordinal: Int