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Display building extrusions

Extrude the building layer in the Mapbox Light style using FillExtrusionLayer and set up the light position.

activity_fill_extrusion
<?xml version="1.0" encoding="utf-8"?>
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="match_parent">
<com.mapbox.maps.MapView
android:id="@id/mapView"
android:layout_width="match_parent"
android:layout_height="match_parent" />
<com.google.android.material.floatingactionbutton.FloatingActionButton
android:id="@+id/fabLightPosition"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="end|bottom"
android:layout_marginEnd="16dp"
android:layout_marginBottom="82dp"
android:src="@drawable/ic_clear"
app:backgroundTint="@color/accent"
app:layout_anchorGravity="top" />
<com.google.android.material.floatingactionbutton.FloatingActionButton
android:id="@+id/fabLightColor"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="end|bottom"
android:layout_margin="16dp"
android:src="@drawable/ic_paint"
app:backgroundTint="@color/primary" />
</FrameLayout>
FillExtrusionActivity.kt
package com.mapbox.maps.testapp.examples.terrain3D
import android.graphics.Color
import android.os.Bundle
import androidx.appcompat.app.AppCompatActivity
import com.mapbox.geojson.Point
import com.mapbox.maps.CameraOptions
import com.mapbox.maps.MapboxExperimental
import com.mapbox.maps.Style
import com.mapbox.maps.extension.style.expressions.generated.Expression.Companion.eq
import com.mapbox.maps.extension.style.expressions.generated.Expression.Companion.get
import com.mapbox.maps.extension.style.expressions.generated.Expression.Companion.literal
import com.mapbox.maps.extension.style.layers.addLayer
import com.mapbox.maps.extension.style.layers.generated.FillExtrusionLayer
import com.mapbox.maps.extension.style.light.generated.ambientLight
import com.mapbox.maps.extension.style.light.generated.directionalLight
import com.mapbox.maps.extension.style.light.setLight
import com.mapbox.maps.testapp.databinding.ActivityFillExtrusionBinding
/**
* Extrude the building layer in the Mapbox Light style using FillExtrusionLayer
* and set up the light position.
*/
class FillExtrusionActivity : AppCompatActivity() {
private var isRedColor: Boolean = false
private lateinit var binding: ActivityFillExtrusionBinding
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
binding = ActivityFillExtrusionBinding.inflate(layoutInflater)
setContentView(binding.root)
val mapboxMap = binding.mapView.mapboxMap
mapboxMap.setCamera(
CameraOptions.Builder()
.center(Point.fromLngLat(-74.0066, 40.7135))
.pitch(45.0)
.zoom(15.5)
.bearing(-17.6)
.build()
)
mapboxMap.loadStyle(
Style.LIGHT
) { style ->
setupBuildings(style)
setupLights3D(style)
}
}
private fun setupLights3D(style: Style) {
// setup 3d light
val ambientLight = ambientLight {
color(Color.BLUE)
intensity(0.9)
}
val directionalLight = directionalLight {
color(Color.YELLOW)
intensity(0.9)
castShadows(true)
direction(listOf(0.0, 15.0))
}
style.setLight(ambientLight, directionalLight)
// change color on fab click
binding.fabLightColor.setOnClickListener {
isRedColor = !isRedColor
if (isRedColor) {
ambientLight.color(Color.RED)
} else {
ambientLight.color(Color.BLUE)
}
}
binding.fabLightPosition.setOnClickListener {
directionalLight.direction(listOf(0.0, (directionalLight.direction!![1] + 5.0) % 90.0))
}
}
@OptIn(MapboxExperimental::class)
private fun setupBuildings(style: Style) {
val fillExtrusionLayer = FillExtrusionLayer("3d-buildings", "composite")
fillExtrusionLayer.sourceLayer("building")
fillExtrusionLayer.filter(eq(get("extrude"), literal("true")))
fillExtrusionLayer.minZoom(15.0)
fillExtrusionLayer.fillExtrusionColor(Color.parseColor("#aaaaaa"))
fillExtrusionLayer.fillExtrusionHeight(get("height"))
fillExtrusionLayer.fillExtrusionBase(get("min_height"))
fillExtrusionLayer.fillExtrusionOpacity(0.6)
fillExtrusionLayer.fillExtrusionAmbientOcclusionIntensity(0.3)
fillExtrusionLayer.fillExtrusionAmbientOcclusionRadius(3.0)
fillExtrusionLayer.fillExtrusionEdgeRadius(0.6)
style.addLayer(fillExtrusionLayer)
}
}
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