fillExtrusionFloodLightGroundRadius

open override fun fillExtrusionFloodLightGroundRadius(fillExtrusionFloodLightGroundRadius: Double): FillExtrusionLayer

The extent of the flood light effect on the ground beneath the extruded buildings in meters. Note: this experimental property is evaluated once per tile, during tile initialization. Changing the property value could trigger tile reload. The feature-state styling is deprecated and will get removed soon. Default value: 0.

Use static method FillExtrusionLayer.defaultFillExtrusionFloodLightGroundRadius to set the default property.

Parameters

fillExtrusionFloodLightGroundRadius

value of fillExtrusionFloodLightGroundRadius


open override fun fillExtrusionFloodLightGroundRadius(fillExtrusionFloodLightGroundRadius: Expression): FillExtrusionLayer

The extent of the flood light effect on the ground beneath the extruded buildings in meters. Note: this experimental property is evaluated once per tile, during tile initialization. Changing the property value could trigger tile reload. The feature-state styling is deprecated and will get removed soon. Default value: 0.

Use static method FillExtrusionLayer.defaultFillExtrusionFloodLightGroundRadiusAsExpression to set the default property.

Parameters

fillExtrusionFloodLightGroundRadius

value of fillExtrusionFloodLightGroundRadius as Expression


The extent of the flood light effect on the ground beneath the extruded buildings in meters. Note: this experimental property is evaluated once per tile, during tile initialization. Changing the property value could trigger tile reload. The feature-state styling is deprecated and will get removed soon. Default value: 0.