Companion
Static variables and methods.
Properties
Shades area near ground and concave angles between walls where the radius defines only vertical impact. Default value 3.0 corresponds to height of one floor and brings the most plausible results for buildings. This property works only with legacy light. When 3D lights are enabled fill-extrusion-ambient-occlusion-wall-radius
and fill-extrusion-ambient-occlusion-ground-radius
are used instead. Default value: 3. Minimum value: 0.
Shades area near ground and concave angles between walls where the radius defines only vertical impact. Default value 3.0 corresponds to height of one floor and brings the most plausible results for buildings. This property works only with legacy light. When 3D lights are enabled fill-extrusion-ambient-occlusion-wall-radius
and fill-extrusion-ambient-occlusion-ground-radius
are used instead. Default value: 3. Minimum value: 0.
The base color of the extruded fill. The extrusion's surfaces will be shaded differently based on this color in combination with the root light
settings. If this color is specified as rgba
with an alpha component, the alpha component will be ignored; use fill-extrusion-opacity
to set layer opacity. Default value: "#000000".
The base color of the extruded fill. The extrusion's surfaces will be shaded differently based on this color in combination with the root light
settings. If this color is specified as rgba
with an alpha component, the alpha component will be ignored; use fill-extrusion-opacity
to set layer opacity. Default value: "#000000".
The base color of the extruded fill. The extrusion's surfaces will be shaded differently based on this color in combination with the root light
settings. If this color is specified as rgba
with an alpha component, the alpha component will be ignored; use fill-extrusion-opacity
to set layer opacity. Default value: "#000000".
This parameter defines the range for the fade-out effect before an automatic content cutoff on pitched map views. Fade out is implemented by scaling down and removing buildings in the fade range in a staggered fashion. Opacity is not changed. The fade range is expressed in relation to the height of the map view. A value of 1.0 indicates that the content is faded to the same extent as the map's height in pixels, while a value close to zero represents a sharp cutoff. When the value is set to 0.0, the cutoff is completely disabled. Note: The property has no effect on the map if terrain is enabled. Default value: 0. Value range: 0, 1
This parameter defines the range for the fade-out effect before an automatic content cutoff on pitched map views. Fade out is implemented by scaling down and removing buildings in the fade range in a staggered fashion. Opacity is not changed. The fade range is expressed in relation to the height of the map view. A value of 1.0 indicates that the content is faded to the same extent as the map's height in pixels, while a value close to zero represents a sharp cutoff. When the value is set to 0.0, the cutoff is completely disabled. Note: The property has no effect on the map if terrain is enabled. Default value: 0. Value range: 0, 1
The extent of the flood light effect on the ground beneath the extruded buildings in meters. Note: this experimental property is evaluated once per tile, during tile initialization. Changing the property value could trigger tile reload. The feature-state
styling is deprecated and will get removed soon. Default value: 0.
The extent of the flood light effect on the ground beneath the extruded buildings in meters. Note: this experimental property is evaluated once per tile, during tile initialization. Changing the property value could trigger tile reload. The feature-state
styling is deprecated and will get removed soon. Default value: 0.