fill Extrusion Ambient Occlusion Radius
Shades area near ground and concave angles between walls where the radius defines only vertical impact. Default value 3.0 corresponds to height of one floor and brings the most plausible results for buildings. This property works only with legacy light. When 3D lights are enabled fill-extrusion-ambient-occlusion-wall-radius
and fill-extrusion-ambient-occlusion-ground-radius
are used instead. Default value: 3. Minimum value: 0.
Use static method FillExtrusionLayer.defaultFillExtrusionAmbientOcclusionRadius to set the default property.
Parameters
value of fillExtrusionAmbientOcclusionRadius
Shades area near ground and concave angles between walls where the radius defines only vertical impact. Default value 3.0 corresponds to height of one floor and brings the most plausible results for buildings. This property works only with legacy light. When 3D lights are enabled fill-extrusion-ambient-occlusion-wall-radius
and fill-extrusion-ambient-occlusion-ground-radius
are used instead. Default value: 3. Minimum value: 0.
Use static method FillExtrusionLayer.defaultFillExtrusionAmbientOcclusionRadiusAsExpression to set the default property.
Parameters
value of fillExtrusionAmbientOcclusionRadius as Expression
Shades area near ground and concave angles between walls where the radius defines only vertical impact. Default value 3.0 corresponds to height of one floor and brings the most plausible results for buildings. This property works only with legacy light. When 3D lights are enabled fill-extrusion-ambient-occlusion-wall-radius
and fill-extrusion-ambient-occlusion-ground-radius
are used instead. Default value: 3. Minimum value: 0.