AtmosphereState

A global effect that fades layers and markers based on their distance to the camera. The fog can be used to approximate the effect of atmosphere on distant objects and enhance the depth perception of the map when used with terrain or 3D features. Note: fog is renamed to atmosphere in the Android and iOS SDKs and planned to be changed in GL-JS v.3.0.0.

See also

Constructors

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Types

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object Companion

Public companion object.

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Atmosphere Holder class to be used within Saver.

Functions

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open operator override fun equals(other: Any?): Boolean
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open override fun hashCode(): Int
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open override fun toString(): String

Returns a string representation of the object.

Properties

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The color of the atmosphere region immediately below the horizon and within the range and above the horizon and within horizon-blend. Using opacity is recommended only for smoothly transitioning fog on/off as anything less than 100% opacity results in more tiles loaded and drawn. Default value: "#ffffff".

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Defines the transition of color. Default value: "#ffffff".

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The color of the atmosphere region above the horizon, high-color extends further above the horizon than the color property and its spread can be controlled with horizon-blend. The opacity can be set to 0 to remove the high atmosphere color contribution. Default value: "#245cdf".

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Defines the transition of highColor. Default value: "#245cdf".

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Horizon blend applies a smooth fade from the color of the atmosphere to the color of space. A value of zero leaves a sharp transition from atmosphere to space. Increasing the value blends the color of atmosphere into increasingly high angles of the sky. Default value: "["interpolate","linear","zoom",4,0.2,7,0.1]". Value range: 0, 1

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Defines the transition of horizonBlend. Default value: "["interpolate","linear","zoom",4,0.2,7,0.1]". Value range: 0, 1

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The start and end distance range in which fog fades from fully transparent to fully opaque. The distance to the point at the center of the map is defined as zero, so that negative range values are closer to the camera, and positive values are farther away. Default value: 0.5,10. Value range: -20, 20

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Defines the transition of range. Default value: 0.5,10. Value range: -20, 20

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The color of the region above the horizon and after the end of the horizon-blend contribution. The opacity can be set to 0 to have a transparent background. Default value: "["interpolate","linear","zoom",4,"#010b19",7,"#367ab9"]".

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Defines the transition of spaceColor. Default value: "["interpolate","linear","zoom",4,"#010b19",7,"#367ab9"]".

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A value controlling the star intensity where 0 will show no stars and 1 will show stars at their maximum intensity. Default value: "["interpolate","linear","zoom",5,0.35,6,0]". Value range: 0, 1

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Defines the transition of starIntensity. Default value: "["interpolate","linear","zoom",5,0.35,6,0]". Value range: 0, 1

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An array of two number values, specifying the vertical range, measured in meters, over which the fog should gradually fade out. When both parameters are set to zero, the fog will be rendered without any vertical constraints. Default value: 0,0. Minimum value: 0.

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Defines the transition of verticalRange. Default value: 0,0. Minimum value: 0.