TerrainState

A global modifier that elevates layers and markers based on a DEM data source.

See also

Constructors

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fun TerrainState(rasterDemSourceState: RasterDemSourceState)

Types

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object Companion

Public companion object.

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Terrain Holder class to be used within Saver.

Functions

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open operator override fun equals(other: Any?): Boolean
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open override fun hashCode(): Int
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open override fun toString(): String

Properties

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Exaggerates the elevation of the terrain by multiplying the data from the DEM with this value. Default value: 1. Value range: 0, 1000

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Defines the transition of exaggeration. Default value: 1. Value range: 0, 1000