Flat Light State
A global directional light source which is only applied on 3D and hillshade layers. Using this type disables other light sources.
See also
Constructors
Types
Functions
Overwrite the equals for FlatLightState.
Overwrite the hashcode for FlatLightState.
Overwrite the toString for FlatLightState.
Properties
Position of the light source relative to lit (extruded) geometries, in r radial coordinate, a azimuthal
angle, p polar angle where r indicates the distance from the center of the base of an object to its light, a indicates the position of the light relative to 0° (0° when light.anchor is set to viewport corresponds to the top of the viewport, or 0° when light.anchor is set to map corresponds to due north, and degrees proceed clockwise), and p indicates the height of the light (from 0°, directly above, to 180°, directly below).