Fill Extrusion Layer
An extruded (3D) polygon.
See also
Parameters
the source that drives this layer.
the ID of the layer, by default, a random id will be generated with UUID.
Radius of a fill extrusion edge in meters. If not zero, rounds extrusion edges for a smoother appearance.
Provides a control to futher fine-tune the look of the ambient occlusion on the ground beneath the extruded buildings. Lower values give the effect a more solid look while higher values make it smoother.
Defines the transition of fillExtrusionAmbientOcclusionGroundAttenuation.
The extent of the ambient occlusion effect on the ground beneath the extruded buildings in meters.
Defines the transition of fillExtrusionAmbientOcclusionGroundRadius.
Controls the intensity of shading near ground and concave angles between walls. Default value 0.0 disables ambient occlusion and values around 0.3 provide the most plausible results for buildings.
Defines the transition of fillExtrusionAmbientOcclusionIntensity.
Shades area near ground and concave angles between walls where the radius defines only vertical impact. Default value 3.0 corresponds to height of one floor and brings the most plausible results for buildings. This property works only with legacy light. When 3D lights are enabled fill-extrusion-ambient-occlusion-wall-radius and fill-extrusion-ambient-occlusion-ground-radius are used instead.
Defines the transition of fillExtrusionAmbientOcclusionRadius.
Shades area near ground and concave angles between walls where the radius defines only vertical impact. Default value 3.0 corresponds to height of one floor and brings the most plausible results for buildings.
Defines the transition of fillExtrusionAmbientOcclusionWallRadius.
The height with which to extrude the base of this layer. Must be less than or equal to fill-extrusion-height.
Defines the transition of fillExtrusionBase.
The base color of the extruded fill. The extrusion's surfaces will be shaded differently based on this color in combination with the root light settings. If this color is specified as rgba with an alpha component, the alpha component will be ignored; use fill-extrusion-opacity to set layer opacity.
Defines the transition of fillExtrusionColor.
This parameter defines the range for the fade-out effect before an automatic content cutoff on pitched map views. The automatic cutoff range is calculated according to the minimum required zoom level of the source and layer. The fade range is expressed in relation to the height of the map view. A value of 1.0 indicates that the content is faded to the same extent as the map's height in pixels, while a value close to zero represents a sharp cutoff. When the value is set to 0.0, the cutoff is completely disabled. Note: The property has no effect on the map if terrain is enabled.
Controls the intensity of light emitted on the source features.
Defines the transition of fillExtrusionEmissiveStrength.
The color of the flood light effect on the walls of the extruded buildings.
Defines the transition of fillExtrusionFloodLightColor.
Provides a control to futher fine-tune the look of the flood light on the ground beneath the extruded buildings. Lower values give the effect a more solid look while higher values make it smoother.
Defines the transition of fillExtrusionFloodLightGroundAttenuation.
The extent of the flood light effect on the ground beneath the extruded buildings in meters.
Defines the transition of fillExtrusionFloodLightGroundRadius.
The intensity of the flood light color.
Defines the transition of fillExtrusionFloodLightIntensity.
The extent of the flood light effect on the walls of the extruded buildings in meters.
Defines the transition of fillExtrusionFloodLightWallRadius.
The height with which to extrude this layer.
Defines the transition of fillExtrusionHeight.
The opacity of the entire fill extrusion layer. This is rendered on a per-layer, not per-feature, basis, and data-driven styling is not available.
Defines the transition of fillExtrusionOpacity.
Name of image in sprite to use for drawing images on extruded fills. For seamless patterns, image width and height must be a factor of two (2, 4, 8, ..., 512). Note that zoom-dependent expressions will be evaluated only at integer zoom levels.
Indicates whether top edges should be rounded when fill-extrusion-edge-radius has a value greater than 0. If false, rounded edges are only applied to the sides. Default is true.
The geometry's offset. Values are x, y where negatives indicate left and up (on the flat plane), respectively.
Defines the transition of fillExtrusionTranslate.
Controls the frame of reference for fill-extrusion-translate.
Whether to apply a vertical gradient to the sides of a fill-extrusion layer. If true, sides will be shaded slightly darker farther down.
A global multiplier that can be used to scale base, height, AO, and flood light of the fill extrusions.
Defines the transition of fillExtrusionVerticalScale.
Whether this layer is displayed.
The minimum zoom level for the layer. At zoom levels less than the minzoom, the layer will be hidden.
The maximum zoom level for the layer. At zoom levels equal to or greater than the maxzoom, the layer will be hidden.
Layer to use from a vector tile source. Required for vector tile sources; prohibited for all other source types, including GeoJSON sources.
An expression specifying conditions on source features. Only features that match the filter are displayed. Zoom expressions in filters are only evaluated at integer zoom levels. The ["feature-state", ...] expression is not supported in filter expressions. The ["pitch"] and ["distance-from-center"] expressions are supported only for filter expressions on the symbol layer.