Builder

class Builder

Constructors

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open fun Builder()

Functions

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If this value is true and there's need for draping (globe or terrain are enabled), then renderToTile will be called to enable the rendering of the custom layer into the texture of a tile.
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Set to true only for frame when content has changed - when set to true, all the terrain render cache would get invalidated and redrawn, causing a drop in performance if invoked on every frame.