fillExtrusionAmbientOcclusionRadius

open override fun fillExtrusionAmbientOcclusionRadius(fillExtrusionAmbientOcclusionRadius: Double): FillExtrusionLayer

Shades area near ground and concave angles between walls where the radius defines only vertical impact. Default value 3.0 corresponds to height of one floor and brings the most plausible results for buildings. This property works only with legacy light. When 3D lights are enabled fill-extrusion-ambient-occlusion-wall-radius and fill-extrusion-ambient-occlusion-ground-radius are used instead.

Use static method FillExtrusionLayer.defaultFillExtrusionAmbientOcclusionRadius to set the default property.

Parameters

fillExtrusionAmbientOcclusionRadius

value of fillExtrusionAmbientOcclusionRadius


open override fun fillExtrusionAmbientOcclusionRadius(fillExtrusionAmbientOcclusionRadius: Expression): FillExtrusionLayer

Shades area near ground and concave angles between walls where the radius defines only vertical impact. Default value 3.0 corresponds to height of one floor and brings the most plausible results for buildings. This property works only with legacy light. When 3D lights are enabled fill-extrusion-ambient-occlusion-wall-radius and fill-extrusion-ambient-occlusion-ground-radius are used instead.

Use static method FillExtrusionLayer.defaultFillExtrusionAmbientOcclusionRadiusAsExpression to set the default property.

Parameters

fillExtrusionAmbientOcclusionRadius

value of fillExtrusionAmbientOcclusionRadius as Expression


Shades area near ground and concave angles between walls where the radius defines only vertical impact. Default value 3.0 corresponds to height of one floor and brings the most plausible results for buildings. This property works only with legacy light. When 3D lights are enabled fill-extrusion-ambient-occlusion-wall-radius and fill-extrusion-ambient-occlusion-ground-radius are used instead.