Companion
Static variables and methods.
Properties
Shades area near ground and concave angles between walls where the radius defines only vertical impact. Default value 3.0 corresponds to height of one floor and brings the most plausible results for buildings. This property works only with legacy light. When 3D lights are enabled fill-extrusion-ambient-occlusion-wall-radius
and fill-extrusion-ambient-occlusion-ground-radius
are used instead.
Shades area near ground and concave angles between walls where the radius defines only vertical impact. Default value 3.0 corresponds to height of one floor and brings the most plausible results for buildings. This property works only with legacy light. When 3D lights are enabled fill-extrusion-ambient-occlusion-wall-radius
and fill-extrusion-ambient-occlusion-ground-radius
are used instead.
This parameter defines the range for the fade-out effect before an automatic content cutoff on pitched map views. The automatic cutoff range is calculated according to the minimum required zoom level of the source and layer. The fade range is expressed in relation to the height of the map view. A value of 1.0 indicates that the content is faded to the same extent as the map's height in pixels, while a value close to zero represents a sharp cutoff. When the value is set to 0.0, the cutoff is completely disabled. Note: The property has no effect on the map if terrain is enabled.
This parameter defines the range for the fade-out effect before an automatic content cutoff on pitched map views. The automatic cutoff range is calculated according to the minimum required zoom level of the source and layer. The fade range is expressed in relation to the height of the map view. A value of 1.0 indicates that the content is faded to the same extent as the map's height in pixels, while a value close to zero represents a sharp cutoff. When the value is set to 0.0, the cutoff is completely disabled. Note: The property has no effect on the map if terrain is enabled.