Hillshade Layer Dsl
This Interface contains all the functions that will be exposed to Koltin DSL.
Separated the DSL receiver class to this interface to avoid IDE code suggestion for property getters.
Functions
The shading color used to accentuate rugged terrain like sharp cliffs and gorges.
The shading color used to accentuate rugged terrain like sharp cliffs and gorges.
Controls the intensity of light emitted on the source features.
Controls the intensity of light emitted on the source features.
Intensity of the hillshade
Intensity of the hillshade
The shading color of areas that faces towards the light source.
The shading color of areas that faces towards the light source.
Direction of light source when map is rotated.
The direction of the light source used to generate the hillshading with 0 as the top of the viewport if hillshade-illumination-anchor
is set to viewport
and due north if hillshade-illumination-anchor
is set to map
and no 3d lights enabled. If hillshade-illumination-anchor
is set to map
and 3d lights enabled, the direction from 3d lights is used instead.
The shading color of areas that face away from the light source.
The shading color of areas that face away from the light source.
The maximum zoom level for the layer. At zoom levels equal to or greater than the maxzoom, the layer will be hidden.
The minimum zoom level for the layer. At zoom levels less than the minzoom, the layer will be hidden.
The slot this layer is assigned to. If specified, and a slot with that name exists, it will be placed at that position in the layer order.
A source layer is an individual layer of data within a vector source. A vector source can have multiple source layers.
Whether this layer is displayed.