Vector Source State
A vector tile source.
See also
Parameters
The id of the source state, by default a random generated ID will be used.
The initial mutable properties of the source.
Constructors
Types
Functions
Properties
When a set of tiles for a current zoom level is being rendered and some of the ideal tiles that cover the screen are not yet loaded, parent tile could be used instead. This might introduce unwanted rendering side-effects, especially for raster tiles that are overscaled multiple times. This property sets the maximum limit for how much a parent tile can be overscaled.
When loading a map, if PrefetchZoomDelta is set to any number greater than 0, the map will first request a tile at zoom level lower than zoom - delta, but so that the zoom level is multiple of delta, in an attempt to display a full map at lower resolution as quick as possible. It will get clamped at the tile source minimum zoom. The default delta is 4.
A property to use as a feature id (for feature state). Either a property name, or an object of the form {<sourceLayer>: <propertyName>}
. If specified as a string for a vector tile source, the same property is used across all its source layers. If specified as an object only specified source layers will have id overriden, others will fallback to original feature id
This property defines a source-specific resource budget, either in tile units or in megabytes. Whenever the tile cache goes over the defined limit, the least recently used tile will be evicted from the in-memory cache. Note that the current implementation does not take into account resources allocated by the visible tiles.
For the tiled sources, this property sets the tile network requests delay. The given delay comes in action only during an ongoing animation or gestures. It helps to avoid loading the transient tiles from the network and thus to avoid redundant network requests. Note that tile-network-requests-delay value is superseded with tile-requests-delay property value, if both are provided.