SymbolLayer

fun SymbolLayer(sourceState: SourceState, layerId: String = remember { generateRandomLayerId("symbol") }, iconAllowOverlap: IconAllowOverlap = IconAllowOverlap.default, iconAnchor: IconAnchor = IconAnchor.default, iconIgnorePlacement: IconIgnorePlacement = IconIgnorePlacement.default, iconImage: IconImage = IconImage.default, iconKeepUpright: IconKeepUpright = IconKeepUpright.default, iconOffset: IconOffset = IconOffset.default, iconOptional: IconOptional = IconOptional.default, iconPadding: IconPadding = IconPadding.default, iconPitchAlignment: IconPitchAlignment = IconPitchAlignment.default, iconRotate: IconRotate = IconRotate.default, iconRotationAlignment: IconRotationAlignment = IconRotationAlignment.default, iconSize: IconSize = IconSize.default, iconTextFit: IconTextFit = IconTextFit.default, iconTextFitPadding: IconTextFitPadding = IconTextFitPadding.default, symbolAvoidEdges: SymbolAvoidEdges = SymbolAvoidEdges.default, symbolPlacement: SymbolPlacement = SymbolPlacement.default, symbolSortKey: SymbolSortKey = SymbolSortKey.default, symbolSpacing: SymbolSpacing = SymbolSpacing.default, symbolZElevate: SymbolZElevate = SymbolZElevate.default, symbolZOrder: SymbolZOrder = SymbolZOrder.default, textAllowOverlap: TextAllowOverlap = TextAllowOverlap.default, textAnchor: TextAnchor = TextAnchor.default, textField: TextField = TextField.default, textFont: TextFont = TextFont.default, textIgnorePlacement: TextIgnorePlacement = TextIgnorePlacement.default, textJustify: TextJustify = TextJustify.default, textKeepUpright: TextKeepUpright = TextKeepUpright.default, textLetterSpacing: TextLetterSpacing = TextLetterSpacing.default, textLineHeight: TextLineHeight = TextLineHeight.default, textMaxAngle: TextMaxAngle = TextMaxAngle.default, textMaxWidth: TextMaxWidth = TextMaxWidth.default, textOffset: TextOffset = TextOffset.default, textOptional: TextOptional = TextOptional.default, textPadding: TextPadding = TextPadding.default, textPitchAlignment: TextPitchAlignment = TextPitchAlignment.default, textRadialOffset: TextRadialOffset = TextRadialOffset.default, textRotate: TextRotate = TextRotate.default, textRotationAlignment: TextRotationAlignment = TextRotationAlignment.default, textSize: TextSize = TextSize.default, textTransform: TextTransform = TextTransform.default, textVariableAnchor: TextVariableAnchor = TextVariableAnchor.default, textWritingMode: TextWritingMode = TextWritingMode.default, iconColor: IconColor = IconColor.default, iconColorTransition: Transition = Transition.default, iconColorSaturation: IconColorSaturation = IconColorSaturation.default, iconColorSaturationTransition: Transition = Transition.default, iconEmissiveStrength: IconEmissiveStrength = IconEmissiveStrength.default, iconEmissiveStrengthTransition: Transition = Transition.default, iconHaloBlur: IconHaloBlur = IconHaloBlur.default, iconHaloBlurTransition: Transition = Transition.default, iconHaloColor: IconHaloColor = IconHaloColor.default, iconHaloColorTransition: Transition = Transition.default, iconHaloWidth: IconHaloWidth = IconHaloWidth.default, iconHaloWidthTransition: Transition = Transition.default, iconImageCrossFade: IconImageCrossFade = IconImageCrossFade.default, iconImageCrossFadeTransition: Transition = Transition.default, iconOpacity: IconOpacity = IconOpacity.default, iconOpacityTransition: Transition = Transition.default, iconTranslate: IconTranslate = IconTranslate.default, iconTranslateTransition: Transition = Transition.default, iconTranslateAnchor: IconTranslateAnchor = IconTranslateAnchor.default, textColor: TextColor = TextColor.default, textColorTransition: Transition = Transition.default, textEmissiveStrength: TextEmissiveStrength = TextEmissiveStrength.default, textEmissiveStrengthTransition: Transition = Transition.default, textHaloBlur: TextHaloBlur = TextHaloBlur.default, textHaloBlurTransition: Transition = Transition.default, textHaloColor: TextHaloColor = TextHaloColor.default, textHaloColorTransition: Transition = Transition.default, textHaloWidth: TextHaloWidth = TextHaloWidth.default, textHaloWidthTransition: Transition = Transition.default, textOpacity: TextOpacity = TextOpacity.default, textOpacityTransition: Transition = Transition.default, textTranslate: TextTranslate = TextTranslate.default, textTranslateTransition: Transition = Transition.default, textTranslateAnchor: TextTranslateAnchor = TextTranslateAnchor.default, visibility: Visibility = Visibility.default, minZoom: MinZoom = MinZoom.default, maxZoom: MaxZoom = MaxZoom.default, sourceLayer: SourceLayer = SourceLayer.default, filter: Filter = Filter.default)

An icon or a text label.

See also

Parameters

sourceState

the source that drives this layer.

layerId

the ID of the layer, by default, a random id will be generated with UUID.

iconAllowOverlap

If true, the icon will be visible even if it collides with other previously drawn symbols.

iconAnchor

Part of the icon placed closest to the anchor.

iconIgnorePlacement

If true, other symbols can be visible even if they collide with the icon.

iconImage

Name of image in sprite to use for drawing an image background.

iconKeepUpright

If true, the icon may be flipped to prevent it from being rendered upside-down.

iconOffset

Offset distance of icon from its anchor. Positive values indicate right and down, while negative values indicate left and up. Each component is multiplied by the value of icon-size to obtain the final offset in pixels. When combined with icon-rotate the offset will be as if the rotated direction was up.

iconOptional

If true, text will display without their corresponding icons when the icon collides with other symbols and the text does not.

iconPadding

Size of the additional area around the icon bounding box used for detecting symbol collisions.

iconPitchAlignment

Orientation of icon when map is pitched.

iconRotate

Rotates the icon clockwise.

iconRotationAlignment

In combination with symbol-placement, determines the rotation behavior of icons.

iconSize

Scales the original size of the icon by the provided factor. The new pixel size of the image will be the original pixel size multiplied by icon-size. 1 is the original size; 3 triples the size of the image.

iconTextFit

Scales the icon to fit around the associated text.

iconTextFitPadding

Size of the additional area added to dimensions determined by icon-text-fit, in clockwise order: top, right, bottom, left.

symbolAvoidEdges

If true, the symbols will not cross tile edges to avoid mutual collisions. Recommended in layers that don't have enough padding in the vector tile to prevent collisions, or if it is a point symbol layer placed after a line symbol layer. When using a client that supports global collision detection, like Mapbox GL JS version 0.42.0 or greater, enabling this property is not needed to prevent clipped labels at tile boundaries.

symbolPlacement

Label placement relative to its geometry.

symbolSortKey

Sorts features in ascending order based on this value. Features with lower sort keys are drawn and placed first. When icon-allow-overlap or text-allow-overlap is false, features with a lower sort key will have priority during placement. When icon-allow-overlap or text-allow-overlap is set to true, features with a higher sort key will overlap over features with a lower sort key.

symbolSpacing

Distance between two symbol anchors.

symbolZElevate

Position symbol on buildings (both fill extrusions and models) rooftops. In order to have minimal impact on performance, this is supported only when fill-extrusion-height is not zoom-dependent and remains unchanged. For fading in buildings when zooming in, fill-extrusion-vertical-scale should be used and symbols would raise with building rooftops. Symbols are sorted by elevation, except in cases when viewport-y sorting or symbol-sort-key are applied.

symbolZOrder

Determines whether overlapping symbols in the same layer are rendered in the order that they appear in the data source or by their y-position relative to the viewport. To control the order and prioritization of symbols otherwise, use symbol-sort-key.

textAllowOverlap

If true, the text will be visible even if it collides with other previously drawn symbols.

textAnchor

Part of the text placed closest to the anchor.

textField

Value to use for a text label. If a plain string is provided, it will be treated as a formatted with default/inherited formatting options. SDF images are not supported in formatted text and will be ignored.

textFont

Font stack to use for displaying text.

textIgnorePlacement

If true, other symbols can be visible even if they collide with the text.

textJustify

Text justification options.

textKeepUpright

If true, the text may be flipped vertically to prevent it from being rendered upside-down.

textLetterSpacing

Text tracking amount.

textLineHeight

Text leading value for multi-line text.

textMaxAngle

Maximum angle change between adjacent characters.

textMaxWidth

The maximum line width for text wrapping.

textOffset

Offset distance of text from its anchor. Positive values indicate right and down, while negative values indicate left and up. If used with text-variable-anchor, input values will be taken as absolute values. Offsets along the x- and y-axis will be applied automatically based on the anchor position.

textOptional

If true, icons will display without their corresponding text when the text collides with other symbols and the icon does not.

textPadding

Size of the additional area around the text bounding box used for detecting symbol collisions.

textPitchAlignment

Orientation of text when map is pitched.

textRadialOffset

Radial offset of text, in the direction of the symbol's anchor. Useful in combination with text-variable-anchor, which defaults to using the two-dimensional text-offset if present.

textRotate

Rotates the text clockwise.

textRotationAlignment

In combination with symbol-placement, determines the rotation behavior of the individual glyphs forming the text.

textSize

Font size.

textTransform

Specifies how to capitalize text, similar to the CSS text-transform property.

textVariableAnchor

To increase the chance of placing high-priority labels on the map, you can provide an array of text-anchor locations: the renderer will attempt to place the label at each location, in order, before moving onto the next label. Use text-justify: auto to choose justification based on anchor position. To apply an offset, use the text-radial-offset or the two-dimensional text-offset.

textWritingMode

The property allows control over a symbol's orientation. Note that the property values act as a hint, so that a symbol whose language doesn’t support the provided orientation will be laid out in its natural orientation. Example: English point symbol will be rendered horizontally even if array value contains single 'vertical' enum value. For symbol with point placement, the order of elements in an array define priority order for the placement of an orientation variant. For symbol with line placement, the default text writing mode is either 'horizontal', 'vertical' or 'vertical', 'horizontal', the order doesn't affect the placement.

iconColor

The color of the icon. This can only be used with /help/troubleshooting/using-recolorable-images-in-mapbox-maps/.

iconColorSaturation

Controls saturation level of the symbol icon. With the default value of 1 the icon color is preserved while with a value of 0 it is fully desaturated and looks black and white.

iconEmissiveStrength

Controls the intensity of light emitted on the source features.

iconHaloBlur

Fade out the halo towards the outside.

iconHaloColor

The color of the icon's halo. Icon halos can only be used with /help/troubleshooting/using-recolorable-images-in-mapbox-maps/.

iconHaloWidth

Distance of halo to the icon outline.

iconImageCrossFade

Controls the transition progress between the image variants of icon-image. Zero means the first variant is used, one is the second, and in between they are blended together.

iconOpacity

The opacity at which the icon will be drawn.

iconTranslate

Distance that the icon's anchor is moved from its original placement. Positive values indicate right and down, while negative values indicate left and up.

iconTranslateAnchor

Controls the frame of reference for icon-translate.

textColor

The color with which the text will be drawn.

textEmissiveStrength

Controls the intensity of light emitted on the source features.

textHaloBlur

The halo's fadeout distance towards the outside.

textHaloColor

The color of the text's halo, which helps it stand out from backgrounds.

textHaloWidth

Distance of halo to the font outline. Max text halo width is 1/4 of the font-size.

textOpacity

The opacity at which the text will be drawn.

textTranslate

Distance that the text's anchor is moved from its original placement. Positive values indicate right and down, while negative values indicate left and up.

textTranslateAnchor

Controls the frame of reference for text-translate.

visibility

Whether this layer is displayed.

minZoom

The minimum zoom level for the layer. At zoom levels less than the minzoom, the layer will be hidden.

maxZoom

The maximum zoom level for the layer. At zoom levels equal to or greater than the maxzoom, the layer will be hidden.

sourceLayer

Layer to use from a vector tile source. Required for vector tile sources; prohibited for all other source types, including GeoJSON sources.

filter

An expression specifying conditions on source features. Only features that match the filter are displayed. Zoom expressions in filters are only evaluated at integer zoom levels. The ["feature-state", ...] expression is not supported in filter expressions. The ["pitch"] and ["distance-from-center"] expressions are supported only for filter expressions on the symbol layer.