Model Layer Dsl
This Interface contains all the functions that will be exposed to Koltin DSL.
Separated the DSL receiver class to this interface to avoid IDE code suggestion for property getters.
Functions
A filter is a property at the layer level that determines which features should be rendered in a style layer.
The maximum zoom level for the layer. At zoom levels equal to or greater than the maxzoom, the layer will be hidden.
The minimum zoom level for the layer. At zoom levels less than the minzoom, the layer will be hidden.
Intensity of the ambient occlusion if present in the 3D model.
Intensity of the ambient occlusion if present in the 3D model.
Enable/Disable shadow casting for this layer
The tint color of the model layer. model-color-mix-intensity (defaults to 0) defines tint(mix) intensity - this means that, this color is not used unless model-color-mix-intensity gets value greater than 0.
Intensity of model-color (on a scale from 0 to 1) in color mix with original 3D model's colors. Higher number will present a higher model-color contribution in mix.
Intensity of model-color (on a scale from 0 to 1) in color mix with original 3D model's colors. Higher number will present a higher model-color contribution in mix.
The tint color of the model layer. model-color-mix-intensity (defaults to 0) defines tint(mix) intensity - this means that, this color is not used unless model-color-mix-intensity gets value greater than 0.
This parameter defines the range for the fade-out effect before an automatic content cutoff on pitched map views. The automatic cutoff range is calculated according to the minimum required zoom level of the source and layer. The fade range is expressed in relation to the height of the map view. A value of 1.0 indicates that the content is faded to the same extent as the map's height in pixels, while a value close to zero represents a sharp cutoff. When the value is set to 0.0, the cutoff is completely disabled. Note: The property has no effect on the map if terrain is enabled.
Strength of the emission. There is no emission for value 0. For value 1.0, only emissive component (no shading) is displayed and values above 1.0 produce light contribution to surrounding area, for some of the parts (e.g. doors). Expressions that depend on measure-light are not supported when using GeoJSON or vector tile as the model layer source.
Strength of the emission. There is no emission for value 0. For value 1.0, only emissive component (no shading) is displayed and values above 1.0 produce light contribution to surrounding area, for some of the parts (e.g. doors). Expressions that depend on measure-light are not supported when using GeoJSON or vector tile as the model layer source.
Emissive strength multiplier along model height (gradient begin, gradient end, value at begin, value at end, gradient curve power (logarithmic scale, curve power = pow(10, val)).
Emissive strength multiplier along model height (gradient begin, gradient end, value at begin, value at end, gradient curve power (logarithmic scale, curve power = pow(10, val)).
Model to render.
The opacity of the model layer.
The opacity of the model layer.
Enable/Disable shadow receiving for this layer
The rotation of the model in euler angles lon, lat, z.
The rotation of the model in euler angles lon, lat, z.
Material roughness. Material is fully smooth for value 0, and fully rough for value 1. Affects only layers using batched-model source.
Material roughness. Material is fully smooth for value 0, and fully rough for value 1. Affects only layers using batched-model source.
The scale of the model.
Defines scaling mode. Only applies to location-indicator type layers.
The scale of the model.
The translation of the model in meters in form of longitudal, latitudal, altitude offsets.
The translation of the model in meters in form of longitudal, latitudal, altitude offsets.
Defines rendering behavior of model in respect to other 3D scene objects.
The slot this layer is assigned to. If specified, and a slot with that name exists, it will be placed at that position in the layer order.
A source layer is an individual layer of data within a vector source. A vector source can have multiple source layers.
Whether this layer is displayed.