hillshadeIlluminationDirection

open override fun hillshadeIlluminationDirection(hillshadeIlluminationDirection: Double): HillshadeLayer

The direction of the light source used to generate the hillshading with 0 as the top of the viewport if hillshade-illumination-anchor is set to viewport and due north if hillshade-illumination-anchor is set to map and no 3d lights enabled. If hillshade-illumination-anchor is set to map and 3d lights enabled, the direction from 3d lights is used instead.

Use static method HillshadeLayer.defaultHillshadeIlluminationDirection to set the default property.

Parameters

hillshadeIlluminationDirection

value of hillshadeIlluminationDirection


open override fun hillshadeIlluminationDirection(hillshadeIlluminationDirection: Expression): HillshadeLayer

The direction of the light source used to generate the hillshading with 0 as the top of the viewport if hillshade-illumination-anchor is set to viewport and due north if hillshade-illumination-anchor is set to map and no 3d lights enabled. If hillshade-illumination-anchor is set to map and 3d lights enabled, the direction from 3d lights is used instead.

Use static method HillshadeLayer.defaultHillshadeIlluminationDirectionAsExpression to set the default property.

Parameters

hillshadeIlluminationDirection

value of hillshadeIlluminationDirection as Expression


The direction of the light source used to generate the hillshading with 0 as the top of the viewport if hillshade-illumination-anchor is set to viewport and due north if hillshade-illumination-anchor is set to map and no 3d lights enabled. If hillshade-illumination-anchor is set to map and 3d lights enabled, the direction from 3d lights is used instead.