ContextMode

Describes the map context mode. We can make some optimizations if we know that the drawing context is not shared with other code.

Entries

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Unique context mode: in OpenGL, the GL context is not shared, thus we can retain knowledge about the GL state from a previous render pass. It also enables clearing the screen using glClear for the bottommost background layer when no pattern is applied to that layer.

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Shared context mode: in OpenGL, the GL context is shared with other renderers, thus we cannot rely on the GL state set from a previous render pass.

Functions

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open fun valueOf(name: String): ContextMode
Returns the enum constant of this type with the specified name.
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open fun values(): Array<ContextMode>
Returns an array containing the constants of this enum type, in the order they're declared.